How to win lane as Syndra against Locke · 50% win rate · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 is even because neither champion has a stun or all-in tool online yet. |
| Level 2 | Even / skill | Level 2 stays skill-based since a second point only adds a little poke, not a kill threat. |
| Level 3 | Even / skill | Level 3 is a wash: you both have your kits but landing your combo depends purely on reads. |
| Levels 4-5 | Even / skill | Levels 4-5 remain even as trades come down to who lands their skillshot, not stats. |
| Level 6 | Locke | Level 6 favours Locke because his power spike overlaps your ultimate window and can turn your all-in. |
| First item | Even / skill | At first item the lane re-levels; your burst comes online but so does his, keeping it skill-decided. |
| Two+ items | Even / skill | With 2+ items both are full one-shot threats, so picks and positioning, not champion, decide it. |
Levels 1-2 are even and skill-driven; take last hits with Q, keep a sphere floating for a snap E, and respect that neither of you has a kill setup until level 3.
The full Syndra vs Locke report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Locke vs Syndra guide →
All Syndra mid lane matchups →