How to win lane as Locke against Talon · 50% win rate · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Talon | Talon wins level 1 with stronger early damage and a gap-close. |
| Level 2 | Talon | At level 2 his all-in threat and trade pattern keep him ahead. |
| Level 3 | Even / skill | Level 3 evens out as you can play around his committed cooldowns. |
| Levels 4-5 | Even / skill | Through levels 4-5 wave control and vision balance his roam threat. |
| Level 6 | Locke | At 6 you're favoured by matching his level and punishing his roams. |
| First item | Locke | After first item you've outscaled his early all-in spike. |
| Two+ items | Even / skill | With two-plus items it's an even skill test of vision versus his picks. |
Talon owns the first two levels: his early damage and gap-close let him win short trades and threaten a level-3 all-in that can kill you. Play safe, give up a little CS if needed, keep minions between you, and deny him the Q-reset kill.
The full Locke vs Talon report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Talon vs Locke guide →
All Locke mid lane matchups →