How to win lane as Diana against Yone · 53.22% win rate over 3,685 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Diana | Diana's early Q poke and safer wave clear give her the slight edge before Yone gets his combo online. |
| Level 2 | Diana | Diana's trades still edge out Yone's early poke as she nears her full 3-item-of-abilities combo at level 2. |
| Level 3 | Yone | Yone's E-Q2 dash engage plus free crit chance lets him punish Diana hard before her level 6 reset is live. |
| Levels 4-5 | Diana | Diana's full Q-W-E combo comes together and starts out-trading Yone's poke by levels 4-5. |
| Level 6 | Diana | Moonfall's guaranteed pull shuts down Yone's mobility entirely, making level 6 Diana's strongest all-in window. |
| First item | Yone | Yone's crit-scaling first item lets him win all-ins that catch Diana without Moonfall up. |
| Two+ items | Diana | Diana's burst-item power spike (Riftmaker/Shadowflame) out-scales Yone's itemization by the 2+ items mark, letting her reset kills before he can punish. |
Levels 1-2 are close to even but tilt slightly toward Yone — his Q3 dash-through-minions poke chips you before you have a full combo, so you farm with Q from range and avoid standing in wave for his auto-Q resets. Don't contest early trades; his passive shield (Way of the Hunter) makes even trades feel worse for you than they look.
The full Diana vs Yone report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Yone vs Diana guide →
All Diana mid lane matchups →