How to win lane as Diana against Locke · 50% win rate · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Both kits need a landed mark before threatening real damage at level 1, a true 50/50 |
| Level 2 | Even / skill | Both remain skirmish-dependent through level 2, neither has a passive edge |
| Level 3 | Even / skill | Level 3 all-in trades hinge on who lands their mark first, not raw kit strength |
| Levels 4-5 | Even / skill | Levels 4-5 stay even since both scale identically off ability ranks |
| Level 6 | Even / skill | Both ultimates are kill-securing tools of comparable strength, race to commit first |
| First item | Even / skill | First item power spikes (grey-health steroid vs shield-orbit) trade roughly evenly |
| Two+ items | Even / skill | Both are reset-chain assassins late, outcome is decided by play and picks, not kit |
This is a mirrored skirmisher matchup — both champions need to land a mark before their dash-in does real damage, so poke carefully and don't walk into unmarked range. Whoever forces the other to engage without their mark up wins the trade. Play patient level 1-2 and look for moments when Locke oversteps his minion-wave safety.
The full Diana vs Locke report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Locke vs Diana guide →
All Diana mid lane matchups →