Diana vs Locke — Mid Lane Matchup Guide

How to win lane as Diana against Locke · 50% win rate · Updated 2026-07-27

Verdict: A genuine skill matchup — the favour swings window to window (0 apiece of the 7 stages). Diana wins 50% of games vs Locke in mid lane.

Favour timeline — who owns each window

StageFavouredWhy
Level 1Even / skillBoth kits need a landed mark before threatening real damage at level 1, a true 50/50
Level 2Even / skillBoth remain skirmish-dependent through level 2, neither has a passive edge
Level 3Even / skillLevel 3 all-in trades hinge on who lands their mark first, not raw kit strength
Levels 4-5Even / skillLevels 4-5 stay even since both scale identically off ability ranks
Level 6Even / skillBoth ultimates are kill-securing tools of comparable strength, race to commit first
First itemEven / skillFirst item power spikes (grey-health steroid vs shield-orbit) trade roughly evenly
Two+ itemsEven / skillBoth are reset-chain assassins late, outcome is decided by play and picks, not kit

Early game (levels 1–5)

This is a mirrored skirmisher matchup — both champions need to land a mark before their dash-in does real damage, so poke carefully and don't walk into unmarked range. Whoever forces the other to engage without their mark up wins the trade. Play patient level 1-2 and look for moments when Locke oversteps his minion-wave safety.

Read the rest of this matchup

The full Diana vs Locke report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.

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Related guides

Playing the other side? Locke vs Diana guide →
All Diana mid lane matchups →