How to win lane as Aurora against Locke · 50% win rate · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Insufficient data on Locke's early kit makes this an even, skill-driven phase rather than a clear favor |
| Level 2 | Even / skill | Both sides continue trading on fundamentals with no confirmed kit edge at this level |
| Level 3 | Even / skill | Lane remains a mechanical skill contest through this stretch absent clearer matchup data |
| Levels 4-5 | Even / skill | Still an even, fundamentals-based phase heading into the level-6 power spikes |
| Level 6 | Locke | Locke's ultimate is the one confirmed advantage point in this matchup, so this phase favors the opponent |
| First item | Even / skill | Item power returns the matchup to an even, skill-based contest once the level-6 window passes |
| Two+ items | Even / skill | Late-game outcomes hinge on play and positioning rather than a known kit advantage either direction |
This matchup comes down to fundamentals rather than a hard kit counter — poke with Twin Drift when you have a clean read on cooldowns, and lean on The Weirding's slow to punish overextensions. Play a normal, careful lane: farm safely, contest space when you can back it up, and don't overcommit to reads you haven't confirmed in-game.
The full Aurora vs Locke report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Locke vs Aurora guide →
All Aurora mid lane matchups →
Also played in: Top Lane