How to win lane as Aurelion Sol against Diana · 50.6% win rate over 664 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Diana | Diana's all-in via Crescent Strike-Pale Cascade-Moonfall overwhelms you before your kit has any answer |
| Level 2 | Diana | Same all-in threat persists as her cooldowns stay low relative to your scaling |
| Level 3 | Diana | Continued dive pressure and reset potential keep her ahead through this stretch |
| Levels 4-5 | Diana | Lunar Rush mobility and burst define her power spike more than yours at this point |
| Level 6 | Diana | Item timing still favors her gap-close burst over your ramping range |
| First item | Aurelion Sol | Your first completed item starts giving you the range to answer her approach |
| Two+ items | Aurelion Sol | Full-build Aurelion Sol's range and zone control finally shut down her dive kit |
Diana's all-in is front-loaded and lethal if she lands Crescent Strike near a minion, since Moonfall guarantees the follow-up Pale Cascade burst before you can react. Keep wide spacing off wave, don't over-extend to farm the back minions, and treat any of her ability casts near you as an all-in signal to disengage immediately.
The full Aurelion Sol vs Diana report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
Become a Founding Member — $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee · ✋ Cancel anytime
Early Access price — $3.99/month for new members after launch.
Playing the other side? Diana vs Aurelion Sol guide →
All Aurelion Sol mid lane matchups →