How to win lane as Anivia against Azir · 50.6% win rate (751 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
A wave-clear war you eventually win — survive his range early, then R erases waves while your stun threatens his face.
Track: Azir's E — Shifting Sands (22–16s cooldown). His shield-dash to a soldier — engage the window after he burns it.
Read from Anivia's seat: which stage windows this plan plays for against Azir.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Azir | Azir: soldier attacks out-range Anivia's autos and she has no level-1 answer. |
| Level 2 | Azir | Azir: still poking freely, though Conquering Sands is 14s at rank 1 and Arise! only 1.5s. |
| Level 3 | Azir | Azir: Shifting Sands arrives at 3, a shielded 1100-range dash she cannot follow. |
| Levels 4-5 | Even / skill | Skill: Lost Chapter closes the mana gap, but soldier range still edges a fair fight. |
| Level 6 | Anivia | Anivia: Glacial Storm clears instantly and chills the ground his soldiers have to cover. |
| First item | Azir | Azir: Emperor's Divide knocks her clean out of her own storm, which no first item answers. |
| Two+ items | Even / skill | Anivia: the wall cuts the line between Azir and his soldiers, so he cannot dash to one. |
Azir's soldiers out-range everything you have at level 1, so the first two levels are farming misery. But Conquering Sands is 14s at rank 1 — the longest cooldown either of you owns early — and Arise! is only 525 range, so he has to step up to place one. Play passive, ward for jungle pressure, and spend Flash Frost on that step-up rather than on a soldier you cannot punish.
Pooled Emerald+ win rates from Anivia's side, sampled July 2026.
The full Anivia vs Azir report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Nobody on paper — a 50.6% win rate over 751 games makes this a coin flip decided by play, not champion select.
Yes — Anivia vs Azir is a genuine skill matchup: 50.6% win rate, and the favour swings window to window rather than being set at champion select.
No hard counter either way — the Anivia vs Azir win rate is 50.6%, an even lane decided by execution.
Anivia takes Arcane Comet on the Sorcery tree with Manaflow Band, Transcendence and Scorch, and Inspiration secondary (Biscuit Delivery and Cosmic Insight) vs Azir.
Start Doran's Ring + 2 Health Potions and back for Lost Chapter (≈1300g) — ends the mana war. Build Rod of Ages / Seraph's first, then Archangel's Staff, with Sorcerer's Shoes / Mercury's Treads.
Playing the other side? Azir vs Anivia guide →
All Anivia mid lane matchups →
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