How to win lane as Anivia against Azir · 52.89% win rate over 380 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Azir | Azir: ranged soldier pokes punish Anivia's total lack of level-1 tools or mobility. |
| Level 2 | Azir | Azir: still poking freely while Anivia has nothing to answer with on a 2-3 second Q cooldown edge. |
| Level 3 | Azir | Azir: soldier zoning plus shuriken keeps Anivia off her CS and unable to punish trades. |
| Levels 4-5 | Even / skill | Skill: Anivia nearing 6 closes the gap but Azir's ranged poke still edges a fair fight. |
| Level 6 | Anivia | Anivia: Glacial Storm gives real zone control and burst threat that Azir lacks pre-ultimate. |
| First item | Azir | Azir: Emperor's Divide gives Azir a burst all-in spike that outpaces Anivia's first-item power. |
| Two+ items | Anivia | Anivia: wall isolates Azir's army from teamfights, letting Anivia burst him down safely. |
Azir's ranged soldier attacks and shuriken poke outrange your egg-punished approach, so levels 1-2 are pure farming misery — you have no way to punish his shurima's legacy on cooldown. He can shove and roam while you're stuck last-hitting under threat of a soldier stun combo. Play passive, ward for jungle pressure, and don't waste Q trying to punish a soldier since it just gets you poked more.
The full Anivia vs Azir report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Azir vs Anivia guide →
All Anivia mid lane matchups →