How to win the jungle race as Xin Zhao against Vi · Matchup data reviewed on patch 26.15
Read from Xin Zhao's seat: the race windows this plan plays for against Vi.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Xin Zhao Favoured | Three Talon Strike's knock-up plus passive healing wins the first buff-pit duel. Vault Breaker charge poke plus the Blast Shield wins the first short trade, so this is an edge and not a blowout — take the level-1 crossing only with the HP and cooldown lead. |
| Level 2 Skirmish | Xin Zhao Dominant | Wind Becomes Lightning (W) challenge poke starts trades you finish for free. There is no version of this Vi wins right now — Denting Blows shred starts beating slower kits in extended exchanges, and that folds on the second camp. Show on their side of the river and take the second buff and the tempo that comes with it. |
| Level 3 Route | Xin Zhao Favoured | The full knock-up combo with W slow is among the top three level-3 duels. Vi can make it awkward — a charged Vault Breaker opens with a knock-back trade you can't refuse — but not as the first scuttle timer lands. Trade, then walk away with the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Xin Zhao Favoured — Take Duels | The 4-5 window is yours if you pick it: she spends 4-5 charging Vault Breaker into side lanes, and Denting Blows finishes what the laner starts. Track that pattern, arrive one camp early, and take the fight before the follow-up shows. |
| Level 6 Breakpoint | Crescent Guard Favoured | Crescent Guard makes the 1v1 literal — outside help is deleted from your duel, while Cease and Desist is point-click lockdown. You win the breakpoint against Vi, not the whole game — cash it on the first objective after both sides hit six. |
| First Item Spike | Sundered Sky / Eclipse Spike | Completing your core item triggers a massive damage, health, and sustain multiplier that completely overpowers traditional brawlers or isolated targets. Vi's first item is where the charge-and-shred pattern stops being a chunk and starts closing out squishier junglers. |
| 2+ Items Scaling | Respect Vi Late — End Early | You do not want the late 1v1 here. She is point-and-click lockdown on whoever you least want caught — so trade the map instead, and keep every fight a numbers fight. |
Start your clear at the Red Buff camp utilizing your Q resets and passive to maximize early clear speed and health. Vi clears quickly with Denting Blows shred and the passive shield keeps her healthy, so she paths without recalling early.
Ranked by the race windows in Xin Zhao's plans — the jungle race carries no win-rate sample.
The full Xin Zhao vs Vi report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Xin Zhao's race plan controls 6 of the 7 windows — Xin Zhao holds the tempo advantage in this jungle matchup.
Not exactly — Xin Zhao's race plan controls 6 of the 7 windows, so Vi is playing catch-up and has to lean on the map.
Playing the other side? Vi vs Xin Zhao guide →
All Xin Zhao jungle matchups →
More Xin Zhao jungle matchups: vs Talon · vs Trundle · vs Udyr · vs Viego · vs Volibear · vs Warwick