How to win the jungle race as Xin Zhao against Amumu · Matchup data reviewed on patch 26.15
Read from Xin Zhao's seat: the race windows this plan plays for against Amumu.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Xin Zhao Dominant | Three Talon Strike's knock-up plus passive healing wins the first buff-pit duel. Despair tank stats clear fine, but champion duels are losers, and before either of you has a second camp down that is not an answer. Take the level-1 crossing and make Amumu path away from the camps you want. |
| Level 2 Skirmish | Xin Zhao Dominant | Wind Becomes Lightning (W) challenge poke starts trades you finish for free. There is no version of this Amumu wins right now — Bandage Toss is their gank tool, not a duel-winner, and that folds on the second camp. Show on their side of the river and take the second buff and the tempo that comes with it. |
| Level 3 Route | Xin Zhao Dominant | The full knock-up combo with W slow is among the top three level-3 duels. Later in the game this bites, because a Bandage Toss stun into Tantrum spam wears you down inside his Despair aura. But as the first scuttle timer lands none of it is online, so take the level-3 river fight and tax every camp Amumu concedes. |
| Levels 4-5 Macro | Xin Zhao Dominant — Keep Fighting | Nothing about 4-5 helps Amumu here: levels 4-5 are pure gank-hunting for him — a Bandage Toss into any lane with follow-up beats a full clear, while you can take any duel you can reach. Invade on the clear-timer, not on a whim. |
| Level 6 Breakpoint | Crescent Guard Favoured | Crescent Guard makes the 1v1 literal — outside help is deleted from your duel, while the AoE Curse locks entire contests. You win the breakpoint against Amumu, not the whole game — cash it on the first objective after both sides hit six. |
| First Item Spike | Sundered Sky / Eclipse | Sundered Sky or Eclipse both reward your all-in duel pattern: Sundered Sky's proc pairs with your Three Talon Strike (Q) knock-up for a burst-heal, while Eclipse punishes Amumu for standing in Despair (W) range to farm HP with two-hit damage. Either spike lets you win the extended trade Amumu wants once his Tantrum (E) cooldown starts refreshing off incoming hits. Priority still lets you close out neutral objectives before Amumu can stall the fight with Despair alone. Amumu's first completed item makes Despair and Tantrum clear at real speed and turns his engage into a genuine team-fight threat. |
| 2+ Items Scaling | Danger — Amumu Outscales | The clock is your enemy. He is a Curse-and-run engager whose value is the ultimate, not the duel, so close the game on the first two objectives you actually win. |
Start your clear at the Red Buff camp utilizing your Q resets and passive to maximize early clear speed and health. Amumu opens on a buff and clears steadily off Despair and Tantrum, so he is rarely far from his own camps before three.
Ranked by the race windows in Xin Zhao's plans — the jungle race carries no win-rate sample.
The full Xin Zhao vs Amumu report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Xin Zhao's race plan controls 5 of the 7 windows — Xin Zhao holds the tempo advantage in this jungle matchup.
Not exactly — Xin Zhao's race plan controls 5 of the 7 windows, so Amumu is playing catch-up and has to lean on the map.
Playing the other side? Amumu vs Xin Zhao guide →
All Xin Zhao jungle matchups →
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