How to win the jungle race as Wukong against Vi · Matchup data reviewed on patch 26.15
Read from Wukong's seat: the race windows this plan plays for against Vi.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Wukong Favoured | Crushing Blow plus double-Q armor shred wins the opening exchange. Vault Breaker charge poke plus the Blast Shield wins the first short trade, so this is an edge and not a blowout — take the level-1 crossing only with the HP and cooldown lead. |
| Level 2 Skirmish | Wukong Favoured | The Warrior Trickster clone baits their cooldowns and wins the re-engage, but Denting Blows shred starts beating slower kits in extended exchanges. You still win the straight exchange on the second camp; keep it short, keep it decisive, and keep the scuttle line yours. |
| Level 3 Route | Wukong Favoured | Clone plus Nimbus Strike means you control when the fight starts and ends. Vi can make it awkward — a charged Vault Breaker opens with a knock-back trade you can't refuse — but not as the first scuttle timer lands. Trade, then walk away with the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Wukong Favoured — Take Duels | You hold the edge at 4-5, not a blowout. She spends 4-5 charging Vault Breaker into side lanes, and Denting Blows finishes what the laner starts, so meet them where the camps are, not where their laners are. |
| Level 6 Breakpoint | Even Ult Window | Neither ultimate cleanly beats the other — her R is undodgeable lockdown that chains into the full shred combo, but double-cast Cyclone knock-ups chain into extended fights nobody out-trades. The breakpoint goes to whoever reaches it first with an objective on the map. |
| First Item Spike | Sundered Sky Spike | Completing your core item triggers a massive physical damage and sustained fighting multiplier that completely overpowers traditional brawlers or isolated targets. Vi's first item is where the charge-and-shred pattern stops being a chunk and starts closing out squishier junglers. |
| 2+ Items Scaling | Wukong Favoured at Full Build | You are the better full-build side, narrowly. She is point-and-click lockdown on whoever you least want caught, so take the duel with cooldowns up and never mid-rotation. |
Start your clear at the Raptors or Red Buff camp, opening with Nimbus Strike (E) to dash in and cleave the pack with the accompanying images, then follow with Crushing Blow (Q) for the armor shred. Vi clears quickly with Denting Blows shred and the passive shield keeps her healthy, so she paths without recalling early.
Ranked by the race windows in Wukong's plans — the jungle race carries no win-rate sample.
The full Wukong vs Vi report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Wukong's race plan controls 6 of the 7 windows — Wukong holds the tempo advantage in this jungle matchup.
Not exactly — Wukong's race plan controls 6 of the 7 windows, so Vi is playing catch-up and has to lean on the map.
Playing the other side? Vi vs Wukong guide →
All Wukong jungle matchups →
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