How to win the jungle race as Wukong against Maokai · Matchup data reviewed on patch 26.15
Read from Wukong's seat: the race windows this plan plays for against Maokai.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Wukong Favoured | Crushing Blow plus double-Q armor shred wins the opening exchange, but Sapling Toss bush-bombs poke contests for free. You still win the straight exchange at the first buff; keep it short, keep it decisive, and keep the scuttle line yours. |
| Level 2 Skirmish | Wukong Favoured | The Warrior Trickster clone baits their cooldowns and wins the re-engage. Maokai can make it awkward — Twisted Advance's untargetable root locks you down for the counter-trade — but not with one camp still up on both sides. Trade, then walk away with the second buff and the tempo that comes with it. |
| Level 3 Route | Wukong Favoured | Clone plus Nimbus Strike means you control when the fight starts and ends. The margin is thin: Bramble Smash knock-back plus the W root is a solid pick kit, not a stat-check, and one slow camp on your side hands the window straight back, so keep the trade short. His damage is front-loaded CC, not DPS — dodge saplings and out-trade after the root. |
| Levels 4-5 Macro | Wukong Favoured — Take Duels | You hold the edge at 4-5, not a blowout. He plays 4-5 through sapling vision and root ganks into lanes that already hold the wave, so meet them where the camps are, not where their laners are. |
| Level 6 Breakpoint | Cyclone Favoured | Double-cast Cyclone knock-ups chain into extended fights nobody out-trades. Nature's Grasp roots the whole river, so the margin is real but narrow: fight when your ultimate is up and Nature's Grasp is the one on cooldown. |
| First Item Spike | Sundered Sky Spike | Completing your core item triggers a massive physical damage and sustained fighting multiplier that completely overpowers traditional brawlers or isolated targets. Maokai's first item mostly buys health and cooldowns — his spike is durability, not damage, and it arrives early. |
| 2+ Items Scaling | Even Scaling — Prep Decides | Neither of you out-scales the other. He is a root wall with a health bar — hard to kill, and the whole river is his zone, so the late game is decided by who starts the fight, not who wins the stat sheet. |
Start your clear at the Raptors or Red Buff camp, opening with Crushing Blow (Q) so its extended attack range and armor shred hit the whole camp for a faster, healthier clear. Maokai clears comfortably with Sap Magic sustain and saplings, and he is close to full health at every crossing.
Ranked by the race windows in Wukong's plans — the jungle race carries no win-rate sample.
The full Wukong vs Maokai report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Wukong's race plan controls 6 of the 7 windows — Wukong holds the tempo advantage in this jungle matchup.
Not exactly — Wukong's race plan controls 6 of the 7 windows, so Maokai is playing catch-up and has to lean on the map.
Playing the other side? Maokai vs Wukong guide →
All Wukong jungle matchups →
More Wukong jungle matchups: vs Lee Sin · vs Lillia · vs Locke · vs Master Yi · vs Morgana · vs Naafiri