How to win the jungle race as Wukong against Ivern · Matchup data reviewed on patch 26.15
Read from Wukong's seat: the race windows this plan plays for against Ivern.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Wukong Dominant | Crushing Blow plus double-Q armor shred wins the opening exchange, while Friend of the Forest farms without fighting. Only one of those wins at the first buff, so press it: take the level-1 crossing, then leave with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Wukong Dominant | The Warrior Trickster clone baits their cooldowns and wins the re-engage. Brushmaker poke from their own brush is their only legal trade, and with one camp still up on both sides that is not an answer. Take the level-2 skirmish and make Ivern path away from the camps you want. |
| Level 3 Route | Wukong Dominant | Clone plus Nimbus Strike means you control when the fight starts and ends. There is no version of this Ivern wins right now — Triggerseed's root protects their escape, and that folds at the opening scuttle. Show on their side of the river and take the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Wukong Dominant — Keep Fighting | You are the stronger side all through 4-5. Ivern knows it — he spends 4-5 marking camps for a laner and setting Brushmaker vision rather than fighting — so shadow that side of the map and make them fight you anyway. |
| Level 6 Breakpoint | Cyclone Favoured | Double-cast Cyclone knock-ups chain into extended fights nobody out-trades. Daisy's knock-ups plus triggered roots make diving him expensive — respect that one window, but the six-spike comparison favors you: take the post-6 duel whenever HP bars start even. |
| First Item Spike | Sundered Sky Spike | Completing your core item triggers a massive physical damage and sustained fighting multiplier that completely overpowers traditional brawlers or isolated targets. Ivern's first item mostly buys shield strength and cooldowns — his spike is what his carry does, not what he does. |
| 2+ Items Scaling | Wukong Favoured at Full Build | You are the better full-build side, narrowly. He is a shield-and-root support, with Daisy as the only real body he brings, so take the duel with cooldowns up and never mid-rotation. |
Start your clear at the Raptors or Red Buff camp, using Crushing Blow (Q) on cooldown to reset your auto-attacks and speed up the camp. Ivern clears without fighting at all — Friend of the Forest frees camps on a timer, so his level and gold are always on schedule.
Ranked by the race windows in Wukong's plans — the jungle race carries no win-rate sample.
The full Wukong vs Ivern report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Wukong's race plan controls 7 of the 7 windows — Wukong holds the tempo advantage in this jungle matchup.
Not exactly — Wukong's race plan controls 7 of the 7 windows, so Ivern is playing catch-up and has to lean on the map.
Playing the other side? Ivern vs Wukong guide →
All Wukong jungle matchups →
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