How to win the jungle race as Warwick against Graves · Matchup data reviewed on patch 26.15
Read from Warwick's seat: the race windows this plan plays for against Graves.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Warwick Favoured | Eternal Hunger sustain means you win any fight where both sides arrive off full camps. End of the Line plus knockback autos shred melees holding a buff pit, so this is an edge and not a blowout — take the level-1 crossing only with the HP and cooldown lead. |
| Level 2 Skirmish | Warwick Favoured | Blood Hunt (W) attack speed plus Q healing out-sustains every trade pattern, but Quickdraw (E) True Grit armor stacking lets them out-trade in tight jungle lanes. You still win the straight exchange on the second camp; keep it short, keep it decisive, and keep the scuttle line yours. |
| Level 3 Route | Warwick Favoured | Primal Howl (E) damage reduction caps an early kit with no real counter-trade. Graves can make it awkward — True Grit armor plus point-blank double-shot autos win any close-range brawl — but not as the first scuttle timer lands. Trade, then walk away with the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Warwick Favoured — Take Duels | Through levels 4-5 you remain the stronger duelist — keep taking short, decisive trades vs Graves, but only with the HP and cooldown lead. |
| Level 6 Breakpoint | Infinite Duress Favoured | Infinite Duress suppression plus Blood Hunt frenzy ends any duel that starts below full, while Collateral Damage adds a dash-reset execute to their close-range shred. You win the breakpoint against Graves, not the whole game — cash it on the first objective after both sides hit six. |
| First Item Spike | BotRK / Stride Spike | Blade of the Ruined King or Stridebreaker turns your already-strong dueling into outright stat-check dominance, with percent-health shred and stick potential layered onto your healing. Your camp clear accelerates sharply, letting you full-clear and still arrive for every river fight. Force extended skirmishes around objectives where nobody on their team can out-trade you 1v1. Graves' first item is a large step in raw damage — the double-shot at point blank starts removing squishies outright. |
| 2+ Items Scaling | Danger — Graves Outscales | Every minute past 25 tilts toward Graves — he shreds anything in a corridor and holds a side lane against most of the map. Force your win condition early or watch it slip away slowly. |
Start either buff with Q sustain — you need no leash and end the opening camps near full health. Note Graves's starting side from lane leashes; your level 3 is strong enough that you can path toward them rather than away if you spot their entry point. Graves has one of the fastest clears in the game — End of the Line through two camps at once means he is level three early.
Ranked by the race windows in Warwick's plans — the jungle race carries no win-rate sample.
The full Warwick vs Graves report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Warwick's race plan controls 6 of the 7 windows — Warwick holds the tempo advantage in this jungle matchup.
Not exactly — Warwick's race plan controls 6 of the 7 windows, so Graves is playing catch-up and has to lean on the map.
Playing the other side? Graves vs Warwick guide →
All Warwick jungle matchups →
More Warwick jungle matchups: vs Evelynn · vs Fiddlesticks · vs Gragas · vs Hecarim · vs Ivern · vs Jarvan IV