How to win the jungle race as Volibear against Zac · Matchup data reviewed on patch 26.15
Read from Volibear's seat: the race windows this plan plays for against Zac.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Volibear Dominant | Frenzied Maul bite trades plus passive attack speed win the buff-pit brawl. Later in the game this bites, because a fog-charged Elastic Slingshot knock-up opens a gank-grade engage onto you. But before either of you has a second camp down none of it is online, so take the level-1 crossing and tax every camp Zac concedes. |
| Level 2 Skirmish | Volibear Dominant | Sky Splitter's shield-plus-slow makes your short trades strictly better, while Elastic Slingshot is for ganks. Only one of those wins on the second camp, so press it: take the level-2 skirmish, then leave with the second buff and the tempo that comes with it. |
| Level 3 Route | Volibear Dominant | Q stun, W reset bite and E shield form a complete early brawling kit. Blob sustain keeps their clear healthy, but champion trades are losers, and as the first scuttle timer lands that is not an answer. Take the level-3 river fight and make Zac path away from the camps you want. |
| Levels 4-5 Macro | Volibear Dominant — Keep Fighting | Nothing about 4-5 helps Zac here: he charges Elastic Slingshot from fog through 4-5 and is more dangerous off your screen than on it, while you can take any duel you can reach. Invade on the clear-timer, not on a whim. |
| Level 6 Breakpoint | Stormbringer Favoured | The Stormbringer drop plus bonus health wins any fight near a contested pit. Zac's six is not empty — the fog Slingshot into Let's Bounce! keeps your whole side airborne. Take the duel from even health rather than from behind, and ward his charge walls — a grounded Zac is just a sad puddle. |
| First Item Spike | Sundered Sky Spike | Completing your core item triggers a massive damage, health, and burst healing multiplier that completely overpowers traditional brawlers. Zac's first item is a durability spike, so he does not start killing you — he starts surviving whatever you send. |
| 2+ Items Scaling | Respect Zac Late — End Early | You do not want the late 1v1 here. He is a fog engage with two health bars, so the first kill is only temporary — so trade the map instead, and keep every fight a numbers fight. |
Start your clear at the Blue or Red Buff camp utilizing your E shield and nuke to maximize early clear speed. Zac clears steadily with blob sustain and Unstable Matter, and he never has to recall for health before six.
Ranked by the race windows in Volibear's plans — the jungle race carries no win-rate sample.
The full Volibear vs Zac report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Volibear's race plan controls 6 of the 7 windows — Volibear holds the tempo advantage in this jungle matchup.
Not exactly — Volibear's race plan controls 6 of the 7 windows, so Zac is playing catch-up and has to lean on the map.
Playing the other side? Zac vs Volibear guide →
All Volibear jungle matchups →
More Volibear jungle matchups: vs Warwick · vs Wukong · vs Xin Zhao · vs Zyra · vs Amumu · vs Bel'Veth