How to win the jungle race as Rek'Sai against Vi · Matchup data reviewed on patch 26.15
Read from Rek'Sai's seat: the race windows this plan plays for against Vi.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Rek'Sai Favoured | Fury-fueled Q autos clear fast and win the first raptor fight. The margin is thin: Vault Breaker charge poke plus the Blast Shield wins the first short trade, and one slow camp on your side hands the window straight back, so keep the trade short. Juke the Q charge behind camp walls — her pattern resets slowly when it misses. |
| Level 2 Skirmish | Rek'Sai Favoured | The Unburrow knock-up gives a free engage on anyone walking your tunnels. Denting Blows shred starts beating slower kits in extended exchanges, so this is an edge and not a blowout — take the level-2 skirmish only with the HP and cooldown lead. |
| Level 3 Route | Rek'Sai Favoured | The full tunnel network plus knock-up means you dictate where every fight starts, but the full charge-engage with W shred is a clean, honest duel they slightly favor. You still win the straight exchange at the opening scuttle; keep it short, keep it decisive, and keep the scuttle line yours. |
| Levels 4-5 Macro | Rek'Sai Favoured — Take Duels | Through levels 4-5 you remain the stronger duelist — keep taking short, decisive trades vs Vi, but only with the HP and cooldown lead. |
| Level 6 Breakpoint | Even Ult Window | Both sixes are real: Void Rush executes anyone you have prey-marked — chunk first, then commit, while Cease and Desist is point-click lockdown. Whoever lands their ultimate first wins the window — track the level race and never be the one caught at five and a half. |
| First Item Spike | Stridebreaker Spike | Completing your core item triggers a massive damage, health, and sticking power multiplier that completely overpowers traditional brawlers. Vi's first item is where the charge-and-shred pattern stops being a chunk and starts closing out squishier junglers. |
| 2+ Items Scaling | Respect Vi Late — End Early | Vi out-stats you from two items on — stop taking straight 1v1s, close through objectives and picks, and keep the game on a clock. |
Start your clear at the Red Buff camp utilizing your Queen's Wrath AoE to maximize early clear speed. Vi clears quickly with Denting Blows shred and the passive shield keeps her healthy, so she paths without recalling early.
Ranked by the race windows in Rek'Sai's plans — the jungle race carries no win-rate sample.
The full Rek'Sai vs Vi report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
Read the full guide — plans from $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee on your first payment · ✋ Cancel anytime
Lane Pass $1.99/mo · All Lanes $3.99/mo · Annual $24.99/yr. Renews automatically — cancel anytime.
Rek'Sai's race plan controls 5 of the 7 windows — Rek'Sai holds the tempo advantage in this jungle matchup.
Not exactly — Rek'Sai's race plan controls 5 of the 7 windows, so Vi is playing catch-up and has to lean on the map.
Playing the other side? Vi vs Rek'Sai guide →
All Rek'Sai jungle matchups →
More Rek'Sai jungle matchups: vs Talon · vs Trundle · vs Udyr · vs Viego · vs Volibear · vs Warwick