How to win the jungle race as Rek'Sai against Nunu & Willump · Matchup data reviewed on patch 26.15
Read from Rek'Sai's seat: the race windows this plan plays for against Nunu & Willump.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Rek'Sai Dominant | Fury-fueled Q autos clear fast and win the first raptor fight. Later in the game this bites, because the Biggest Snowball Ever arrives as a knock-up gank, and Consume cheats every smite fight. But before either of you has a second camp down none of it is online, so take the level-1 crossing and tax every camp Nunu & Willump concedes. |
| Level 2 Skirmish | Rek'Sai Dominant | The Unburrow knock-up gives a free engage on anyone walking your tunnels, while the snowball is gank pressure, not duel pressure. Only one of those wins on the second camp, so press it: take the level-2 skirmish, then leave with the second buff and the tempo that comes with it. |
| Level 3 Route | Rek'Sai Dominant | The full tunnel network plus knock-up means you dictate where every fight starts. Consume chunks monsters, not champions, and as the first scuttle timer lands that is not an answer. Take the level-3 river fight and make Nunu & Willump path away from the camps you want. |
| Levels 4-5 Macro | Rek'Sai Dominant — Keep Fighting | You are the stronger side all through 4-5. Nunu & Willump knows it — he plays 4-5 entirely around snowball ganks and stealing camps out from under a clear — so shadow that side of the map and make them fight you anyway. |
| Level 6 Breakpoint | Void Rush Favoured | Void Rush executes anyone you have prey-marked — chunk first, then commit. Nunu & Willump's six is not empty — a fog-channeled ult chunks everyone holding the pit at once. Take the duel from even health rather than from behind, and keep interrupt CC ready — the channel cancels and refunds nothing. |
| First Item Spike | Stridebreaker Spike | Completing your core item triggers a massive damage, health, and sticking power multiplier that completely overpowers traditional brawlers. Nunu & Willump's first item mostly buys durability and cooldowns, so his spike is objective control rather than damage. |
| 2+ Items Scaling | Even Scaling — Prep Decides | Neither of you out-scales the other. He is an objective thief and a channel to interrupt, not a duel to take, so the late game is decided by who starts the fight, not who wins the stat sheet. |
Start your clear at the Red Buff camp utilizing your Queen's Wrath AoE to maximize early clear speed. Nunu & Willump clears fast with Consume and never drops below half health, so his early map presence is constant.
Ranked by the race windows in Rek'Sai's plans — the jungle race carries no win-rate sample.
The full Rek'Sai vs Nunu & Willump report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Rek'Sai's race plan controls 6 of the 7 windows — Rek'Sai holds the tempo advantage in this jungle matchup.
Not exactly — Rek'Sai's race plan controls 6 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Nunu & Willump vs Rek'Sai guide →
All Rek'Sai jungle matchups →
More Rek'Sai jungle matchups: vs Naafiri · vs Nidalee · vs Nocturne · vs Olaf · vs Qiyana · vs Rammus