How to win the jungle race as Rek'Sai against Master Yi · Matchup data reviewed on patch 26.15
Read from Rek'Sai's seat: the race windows this plan plays for against Master Yi.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Rek'Sai Dominant | Fury-fueled Q autos clear fast and win the first raptor fight. Later in the game this bites, because Alpha Strike untargetability dodges your key spell and Wuju true damage wins long trades. But before either of you has a second camp down none of it is online, so take the level-1 crossing and tax every camp Master Yi concedes. |
| Level 2 Skirmish | Rek'Sai Dominant | The Unburrow knock-up gives a free engage on anyone walking your tunnels, while Wuju Style helps the clear more than the duel. Only one of those wins on the second camp, so press it: take the level-2 skirmish, then leave with the second buff and the tempo that comes with it. |
| Level 3 Route | Rek'Sai Dominant | The full tunnel network plus knock-up means you dictate where every fight starts. Meditate buys time but wins nothing, and as the first scuttle timer lands that is not an answer. Take the level-3 river fight and make Master Yi path away from the camps you want. |
| Levels 4-5 Macro | Rek'Sai Favoured — Take Duels | The 4-5 window is yours if you pick it: he is farming through 4-5 and will not contest anything until Highlander and a first item land. Track that pattern, arrive one camp early, and take the fight before the follow-up shows. |
| Level 6 Breakpoint | Respect Yi's R | Master Yi wins the breakpoint outright — Highlander's slow immunity plus Alpha resets snowball any post-6 cleanup, and Highlander makes him un-kitable and every takedown resets the chase. Hard CC is the only answer — chain stuns or do not take the post-6 fight, then trade objectives cross-map until your items land. |
| First Item Spike | Stridebreaker Spike | Completing your core item triggers a massive damage, health, and sticking power multiplier that completely overpowers traditional brawlers. Master Yi's first item is the start of the curve rather than a spike — his real jump is the second and third. |
| 2+ Items Scaling | Danger — Master Yi Outscales | The clock is your enemy. He is the strongest 1v1 in the game and hard CC is the only answer left, so close the game on the first two objectives you actually win. |
Start your clear at the Red Buff camp utilizing your Queen's Wrath AoE to maximize early clear speed. Master Yi clears very fast with Alpha Strike and Wuju Style, and he will be a level ahead if nobody interrupts him.
Ranked by the race windows in Rek'Sai's plans — the jungle race carries no win-rate sample.
The full Rek'Sai vs Master Yi report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Rek'Sai's race plan controls 5 of the 7 windows — Rek'Sai holds the tempo advantage in this jungle matchup.
Not exactly — Rek'Sai's race plan controls 5 of the 7 windows, so Master Yi is playing catch-up and has to lean on the map.
Playing the other side? Master Yi vs Rek'Sai guide →
All Rek'Sai jungle matchups →
More Rek'Sai jungle matchups: vs Lillia · vs Locke · vs Maokai · vs Morgana · vs Naafiri · vs Nidalee