How to win the jungle race as Rek'Sai against Ivern · Matchup data reviewed on patch 26.15
Read from Rek'Sai's seat: the race windows this plan plays for against Ivern.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Rek'Sai Dominant | Fury-fueled Q autos clear fast and win the first raptor fight. Friend of the Forest farms without fighting, and before either of you has a second camp down that is not an answer. Take the level-1 crossing and make Ivern path away from the camps you want. |
| Level 2 Skirmish | Rek'Sai Dominant | The Unburrow knock-up gives a free engage on anyone walking your tunnels. There is no version of this Ivern wins right now — Brushmaker poke from their own brush is their only legal trade, and that folds on the second camp. Show on their side of the river and take the second buff and the tempo that comes with it. |
| Level 3 Route | Rek'Sai Dominant | The full tunnel network plus knock-up means you dictate where every fight starts. Later in the game this bites, because he won't fight you — but a Triggerseed root into his laner's follow-up will. But as the first scuttle timer lands none of it is online, so take the level-3 river fight and tax every camp Ivern concedes. |
| Levels 4-5 Macro | Rek'Sai Dominant — Keep Fighting | Levels 4-5 change nothing: you still win every straight duel vs Ivern, and he spends 4-5 marking camps for a laner and setting Brushmaker vision rather than fighting. Sit in their river, take both scuttles, and tax the camps they concede. |
| Level 6 Breakpoint | Void Rush Favoured | Void Rush executes anyone you have prey-marked — chunk first, then commit, while Daisy! adds a knock-up frontline to their poke-and-root game. You win the breakpoint against Ivern, not the whole game — cash it on the first objective after both sides hit six. |
| First Item Spike | Stridebreaker Spike | Completing your core item triggers a massive damage, health, and sticking power multiplier that completely overpowers traditional brawlers. Ivern's first item mostly buys shield strength and cooldowns — his spike is what his carry does, not what he does. |
| 2+ Items Scaling | Respect Ivern Late — End Early | Ivern out-stats you from two items on — stop taking straight 1v1s, close through objectives and picks, and keep the game on a clock. |
Start your clear at the Red Buff camp utilizing your Queen's Wrath AoE to maximize early clear speed. Ivern clears without fighting at all — Friend of the Forest frees camps on a timer, so his level and gold are always on schedule.
Ranked by the race windows in Rek'Sai's plans — the jungle race carries no win-rate sample.
The full Rek'Sai vs Ivern report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Rek'Sai's race plan controls 6 of the 7 windows — Rek'Sai holds the tempo advantage in this jungle matchup.
Not exactly — Rek'Sai's race plan controls 6 of the 7 windows, so Ivern is playing catch-up and has to lean on the map.
Playing the other side? Ivern vs Rek'Sai guide →
All Rek'Sai jungle matchups →
More Rek'Sai jungle matchups: vs Gragas · vs Graves · vs Hecarim · vs Jarvan IV · vs Jax · vs Karthus