How to win the jungle race as Rammus against Master Yi · Matchup data reviewed on patch 26.15
Read from Rammus's seat: the race windows this plan plays for against Master Yi.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Rammus Favoured | Defensive Ball Curl turns auto-attackers' trades against them, literally. The margin is thin: Alpha Strike speeds their clear, but raw duels are losers, and one slow camp on your side hands the window straight back, so keep the trade short. Hold your main ability until Alpha ends, and force fights before his items arrive. |
| Level 2 Skirmish | Rammus Favoured | Powerball engage plus the thornmail passive wins fights AD kits start. Wuju Style helps the clear more than the duel, so this is an edge and not a blowout — take the level-2 skirmish only with the HP and cooldown lead. |
| Level 3 Route | Rammus Dominant | The taunt-lock plus W reflect means auto-reliant junglers cannot win this. There is no version of this Master Yi wins right now — Meditate buys time but wins nothing, and that folds at the opening scuttle. Show on their side of the river and take the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Rammus Dominant — Keep Fighting | Nothing about 4-5 helps Master Yi here: he is farming through 4-5 and will not contest anything until Highlander and a first item land, while you can take any duel you can reach. Invade on the clear-timer, not on a whim. |
| Level 6 Breakpoint | Soaring Slam Favoured | Soaring Slam adds engage range to the taunt-and-thornmail kit autos still cannot solve. Highlander makes him un-kitable and every takedown resets the chase — respect that one window, but the six-spike comparison favors you: take the post-6 duel whenever HP bars start even. |
| First Item Spike | Thornmail / Sunfire Aegis Spike | Completing Thornmail or Sunfire Aegis stacks damage reflection or a constant area burn on top of Defensive Ball Curl (W), which completely overpowers traditional physical brawlers in extended fights. Master Yi's first item is the start of the curve rather than a spike — his real jump is the second and third. |
| 2+ Items Scaling | Danger — Master Yi Outscales | The clock is your enemy. He is the strongest 1v1 in the game and hard CC is the only answer left, so close the game on the first two objectives you actually win. |
Start your clear at the Raptors or Wolves camp utilizing your W reflection to maximize early AoE clear speed without a leash. Master Yi clears very fast with Alpha Strike and Wuju Style, and he will be a level ahead if nobody interrupts him.
Ranked by the race windows in Rammus's plans — the jungle race carries no win-rate sample.
The full Rammus vs Master Yi report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Rammus's race plan controls 6 of the 7 windows — Rammus holds the tempo advantage in this jungle matchup.
Not exactly — Rammus's race plan controls 6 of the 7 windows, so Master Yi is playing catch-up and has to lean on the map.
Playing the other side? Master Yi vs Rammus guide →
All Rammus jungle matchups →
More Rammus jungle matchups: vs Lillia · vs Locke · vs Maokai · vs Morgana · vs Naafiri · vs Nidalee