How to win the jungle race as Rammus against Ivern · Matchup data reviewed on patch 26.15
Read from Rammus's seat: the race windows this plan plays for against Ivern.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Rammus Favoured | Defensive Ball Curl turns auto-attackers' trades against them, literally, but Friend of the Forest farms without fighting. You still win the straight exchange at the first buff; keep it short, keep it decisive, and keep the scuttle line yours. |
| Level 2 Skirmish | Rammus Favoured | Powerball engage plus the thornmail passive wins fights AD kits start. Ivern can make it awkward — he won't fight you — but a Triggerseed root into his laner's follow-up will — but not with one camp still up on both sides. Trade, then walk away with the second buff and the tempo that comes with it. |
| Level 3 Route | Rammus Favoured | The taunt-lock plus W reflect means auto-reliant junglers cannot win this. The margin is thin: Triggerseed's root protects their escape, and one slow camp on your side hands the window straight back, so keep the trade short. Steal the camps he's marked at half-clear and there is nothing he can do about it. |
| Levels 4-5 Macro | Rammus Favoured — Take Duels | You hold the edge at 4-5, not a blowout. He spends 4-5 marking camps for a laner and setting Brushmaker vision rather than fighting, so meet them where the camps are, not where their laners are. |
| Level 6 Breakpoint | Soaring Slam Favoured | Soaring Slam adds engage range to the taunt-and-thornmail kit autos still cannot solve. Daisy! adds a knock-up frontline to their poke-and-root game, so the margin is real but narrow: fight when your ultimate is up and Daisy! is the one on cooldown. |
| First Item Spike | Thornmail / Sunfire Aegis Spike | Completing Thornmail or Sunfire Aegis stacks damage reflection or a constant area burn on top of Defensive Ball Curl (W), which completely overpowers traditional physical brawlers in extended fights. Ivern's first item mostly buys shield strength and cooldowns — his spike is what his carry does, not what he does. |
| 2+ Items Scaling | Rammus Favoured at Full Build | You are the better full-build side, narrowly. He is a shield-and-root support, with Daisy as the only real body he brings, so take the duel with cooldowns up and never mid-rotation. |
Start your clear at the Raptors or Wolves camp utilizing your W reflection to maximize early AoE clear speed without a leash. Ivern clears without fighting at all — Friend of the Forest frees camps on a timer, so his level and gold are always on schedule.
Ranked by the race windows in Rammus's plans — the jungle race carries no win-rate sample.
The full Rammus vs Ivern report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Rammus's race plan controls 7 of the 7 windows — Rammus holds the tempo advantage in this jungle matchup.
Not exactly — Rammus's race plan controls 7 of the 7 windows, so Ivern is playing catch-up and has to lean on the map.
Playing the other side? Ivern vs Rammus guide →
All Rammus jungle matchups →
More Rammus jungle matchups: vs Gragas · vs Graves · vs Hecarim · vs Jarvan IV · vs Jax · vs Karthus