How to win the jungle race as Morgana against Locke · Matchup data reviewed on patch 26.15
Read from Morgana's seat: the race windows this plan plays for against Locke.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Locke | The window at the first buff belongs to Locke: Q nail volleys clear camps at range while banking marks for the first scuttle fight. Your own line is real — the W camp-melt is elite tempo; champion fights are not — clear and bank it — but it arrives second here. Fight him at full marks-zero and punish the ten seconds after his blink — E is his only exit, then skip the level-1 crossing. |
| Level 2 Skirmish | Respect Locke | At level 2 this window belongs to Locke: the blink-auto mark consume chunks hard, but spending E in a duel spends the escape too, and a stacked nail string into the blink-through consume deletes half a health bar. Fight him at full marks-zero and punish the ten seconds after his blink — E is his only exit. Refuse the level-2 skirmish and bank tempo on the opposite side of the map. |
| Level 3 Route | Respect Locke | A stacked nail string into the blink-through consume deletes half a health bar — Morgana has no answer to that at level 3. W's grey-health refund makes his short trades cheaper than they look — full clears cost him real HP on their half of the map too, so give up the level-3 river fight and answer the pressure cross-map. |
| Levels 4-5 Macro | Respect Locke — Path Opposite | Do not trade windows with Locke here: he uses 4-5 to bank marks at range, then blinks in the moment the nail count says the kill is there. Path opposite, keep your entrances warded, and answer the map, not the champion. |
| Level 6 Breakpoint | Even Ult Window | Both sixes are real: Soul Shackles plus Black Shield makes 2v2s near your laners unwinnable for them, while the Purgatory totem turns any low-HP skirmish into a chain of executes and blink resets. Whoever lands their ultimate first wins the window — track the level race and never be the one caught at five and a half. |
| First Item Spike | Lich Bane | His Lich Bane spike is real: the blink-consume chunk one-shots chipped squishies. Hold Black Shield for the engage, not the poke — his E is a one-way door, so punish every spent blink. Locke's first item makes the mark consume hit for a real chunk, which is when the blink stops being a poke tool. |
| 2+ Items Scaling | Even Scaling — Prep Decides | Late-game Locke scales with his seal count, not his items — deny executes and his floor never rises. Focus him when E is down and never let "almost dead" linger inside Purgatory. |
Standard start — his level-1 clear is ranged but mana-hungry and his duel is honest at best; you dictate the early tempo, not him. Locke clears at range with Ritual Nails and banks marks while doing it, so his first scuttle arrives with stacks up.
Ranked by the race windows in Morgana's plans — the jungle race carries no win-rate sample.
The full Morgana vs Locke report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Locke pressures 4 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Locke pressures 4 of the 7 windows, so Morgana is playing catch-up and has to lean on the map.
Playing the other side? Locke vs Morgana guide →
All Morgana jungle matchups →
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