Locke vs Maokai — Jungle Matchup Guide

How to win the jungle race as Locke against Maokai · Matchup data reviewed on patch 26.15

Verdict: Locke's race plan controls 4 of the 7 windows — Locke holds the tempo advantage in this jungle matchup.

The jungle race — the windows in Locke's plan

Read from Locke's seat: the race windows this plan plays for against Maokai.

StageReadWhy
Level 1 ClearLocke FavouredQ nail volleys clear camps at range while banking marks for the first scuttle fight. Maokai can make it awkward — Twisted Advance's untargetable root locks you down for the counter-trade — but not before either of you has a second camp down. Trade, then walk away with a camp and a chunk of their health bar.
Level 2 SkirmishLocke FavouredThe blink-auto mark consume chunks hard, but spending E in a duel spends the escape too. The margin is thin: Twisted Advance root trades keep skirmishes on their schedule, and one slow camp on your side hands the window straight back, so keep the trade short. His damage is front-loaded CC, not DPS — dodge saplings and out-trade after the root.
Level 3 RouteLocke FavouredW's grey-health refund makes his short trades cheaper than they look — full clears cost him real HP. Bramble Smash knock-back plus the W root is a solid pick kit, not a stat-check, so this is an edge and not a blowout — take the level-3 river fight only with the HP and cooldown lead.
Levels 4-5 MacroLocke Favoured — Take DuelsThrough levels 4-5 you remain the stronger duelist — keep taking short, decisive trades vs Maokai, but only with the HP and cooldown lead.
Level 6 BreakpointEven Ult WindowLevel six changes both of you at once: the Purgatory totem turns any low-HP skirmish into a chain of executes and blink resets, while Nature's Grasp roots the whole river. Flank around the root wave — it is slow and dodgeable from the side, and let the objective timer say when to commit.
First Item SpikeLich BaneLich Bane turns every blink-consume into a Spellblade chunk on top of your Silver Stake missing-health scaling. This is your strongest duel window of the game — cash it on a pick, not a coin-flip. Maokai's first item mostly buys health and cooldowns — his spike is durability, not damage, and it arrives early.
2+ Items ScalingRespect Maokai Late — End EarlyLate game you are a cleanup engine, not a frontliner: enter second, blink the marked kill, and chain E resets. Every sealed soul permanently raises the totem floor — your scaling is the seal count.

How to beat Maokai as Locke: the first clear and pathing

Start Red with a leash and Q the camp from max nail range — W’s grey-health refund keeps the clear honest, but full clears cost real HP, so path toward a healthy scuttle, not a fight. Maokai clears comfortably with Sap Magic sustain and saplings, and he is close to full health at every crossing.

Hardest and easiest matchups for Locke in the jungle

Ranked by the race windows in Locke's plans — the jungle race carries no win-rate sample.

Hardest

Easiest

Read the rest of this matchup

The full Locke vs Maokai report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.

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Common questions

Who wins Locke vs Maokai in the jungle?

Locke's race plan controls 4 of the 7 windows — Locke holds the tempo advantage in this jungle matchup.

Is Locke vs Maokai a skill matchup?

Not exactly — Locke's race plan controls 4 of the 7 windows, so Maokai is playing catch-up and has to lean on the map.

Related guides

Playing the other side? Maokai vs Locke guide →
All Locke jungle matchups →

More Locke jungle matchups: vs Kindred · vs Lee Sin · vs Lillia · vs Master Yi · vs Morgana · vs Naafiri