How to win the jungle race as Locke against Kha'Zix · Matchup data reviewed on patch 26.15
Read from Locke's seat: the race windows this plan plays for against Kha'Zix.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Respect Kha'Zix | At level 1 this window belongs to Kha'Zix: isolation-bonus Taste Their Fear chunks anyone who face-checks alone, and the isolation bonus on Taste Their Fear hits like a truck whenever you're caught alone. Stay near camps or minions to deny the isolation bonus — it halves his damage. Skip the level-1 crossing and bank tempo on the opposite side of the map. |
| Level 2 Skirmish | Respect Kha'Zix | The isolation bonus on Taste Their Fear hits like a truck whenever you're caught alone — Locke has no answer to that at level 2. Void Spike's heal-poke wins the slow trade war at river entrances on their half of the map too, so refuse the level-2 skirmish and answer the pressure cross-map. |
| Level 3 Route | Respect Kha'Zix | Iso Q damage at level 3 already deletes squishier junglers caught solo, and Locke has no clean answer to it at the opening scuttle — the isolation bonus on Taste Their Fear hits like a truck whenever you're caught alone. Stay near camps or minions to deny the isolation bonus — it halves his damage, and give up the first scuttle rather than the kill. |
| Levels 4-5 Macro | Respect Kha'Zix — Path Opposite | Do not trade windows with Kha'Zix here: he hunts the isolated side of the map at 4-5, where the Q bonus turns a trade into a kill. Path opposite, keep your entrances warded, and answer the map, not the champion. |
| Level 6 Breakpoint | Respect Kha'Zix's R | Evolved isolation damage deletes you the moment you are caught alone — Locke loses the straight post-6 duel. Shadow your camps and allies — isolation is a choice you can refuse him, and shift your pressure to the side of the map their ultimate is not on. |
| First Item Spike | Lich Bane / Shadowflame Spike | Lich Bane turns every blink-consume into a Spellblade chunk and Shadowflame sharpens the low-HP crunch. This is your strongest duel window of the game — cash it on a pick, not a coin-flip. Kha'Zix's first item plus the first evolution is the spike — an isolated squishy stops surviving the opener. |
| 2+ Items Scaling | Danger — Kha'Zix Outscales | Late game you are a cleanup engine, not a frontliner: enter second, blink the marked kill, and chain E resets. Every sealed soul permanently raises the totem floor — your scaling is the seal count. |
Start Red with a leash and Q the camp from max nail range — W’s grey-health refund keeps the clear honest, but full clears cost real HP, so path toward a healthy scuttle, not a fight. Kha'Zix clears well with Void Spike healing him through it, and he reaches three without spending much health.
Ranked by the race windows in Locke's plans — the jungle race carries no win-rate sample.
The full Locke vs Kha'Zix report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Kha'Zix pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Kha'Zix pressures 6 of the 7 windows, so Locke is playing catch-up and has to lean on the map.
Playing the other side? Kha'Zix vs Locke guide →
All Locke jungle matchups →
More Locke jungle matchups: vs Jax · vs Karthus · vs Kayn · vs Kindred · vs Lee Sin · vs Lillia