How to win the jungle race as Kindred against Gragas · Matchup data reviewed on patch 26.15
Read from Kindred's seat: the race windows this plan plays for against Gragas.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Kindred Favoured | Dance of Arrows kiting beats melee kits that can't close the gap. Gragas can make it awkward — a Body Slam stun into barrel burst wins any trade he starts — but not before either of you has a second camp down. Trade, then walk away with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Kindred Favoured | Wolf's Frenzy plus Q resets let you skirmish from untouchable range. The margin is thin: Drunken Rage damage reduction makes their short trades strictly efficient, and one slow camp on your side hands the window straight back, so keep the trade short. Sidestep the E line — without the slam connecting his early damage is modest. |
| Level 3 Route | Kindred Favoured | With three dashes banked you kite backwards and win every disengage fight. The Body Slam stun engage completes a surprisingly strong early brawl kit, so this is an edge and not a blowout — take the level-3 river fight only with the HP and cooldown lead. |
| Levels 4-5 Macro | Kindred Favoured — Take Duels | The 4-5 window is yours if you pick it: he plays 4-5 around Body Slam angles into lanes, softening with Barrel Roll before the engage. Track that pattern, arrive one camp early, and take the fight before the follow-up shows. |
| Level 6 Breakpoint | Lamb's Respite Favoured | Lamb's Respite un-loses fights — take aggressive duels knowing the floor is undeath. Gragas's six is not empty — a Cask knock-back separates you from the objective at the worst possible moment. Take the duel from even health rather than from behind, and expect the displacement at smite timings and pre-position behind the pit wall. |
| First Item Spike | Kraken Slayer / Terminus Spike | Completing your core marksman component grants an explosive physical damage acceleration loop that completely changes your brawling thresholds. Your clear velocity scales heavily, allowing you to secure rapid solo neutral pit takes before Gragas can establish paths. Use this priority window to force aggressive counter-jungle invades or capture remaining marks. Gragas' first item makes the Barrel Roll into Body Slam combo a real chunk instead of a nuisance, on a short cooldown. |
| 2+ Items Scaling | Kindred Favoured — Wins Late | The late game is yours. Remember what Gragas still is at full build — he is a displacement engine — the Cask decides objective fights he does no damage in — and take the fights that do not let it matter. |
Start your clearing path at the Blue Buff camp to secure optimal ability haste looping across your starting single-target nodes before clearing down into the scuttle crab side. Gragas clears comfortably off Barrel Roll and Happy Hour sustain, and he reaches the river with health to spend.
Ranked by the race windows in Kindred's plans — the jungle race carries no win-rate sample.
The full Kindred vs Gragas report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Kindred's race plan controls 7 of the 7 windows — Kindred holds the tempo advantage in this jungle matchup.
Not exactly — Kindred's race plan controls 7 of the 7 windows, so Gragas is playing catch-up and has to lean on the map.
Kindred takes Press the Attack on the Precision tree with Triumph, Legend: Alacrity and Coup de Grace, and Domination secondary (Sudden Impact and Treasure Hunter) vs Gragas.
Start Gustwalker Hatchling + Health Potion and back for Noonquiver / Recurve Bow — path toward the next mark on the back. Build Kraken Slayer / Terminus first, then Blade of the Ruined King / Runaan's Hurricane, with Berserker's Greaves.
Playing the other side? Gragas vs Kindred guide →
All Kindred jungle matchups →
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