How to win the jungle race as Evelynn against Graves · Matchup data reviewed on patch 26.15
Read from Evelynn's seat: the race windows this plan plays for against Graves.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Graves | True Grit armor plus point-blank double-shot autos win any close-range brawl. End of the Line plus knockback autos shred melees holding a buff pit on top of that, so level 1 is a straight stat check Evelynn loses — fight him in the open where his pellets spread, never inside a tight buff pit, and give the river vision-line respect. |
| Level 2 Skirmish | Danger — Avoid Graves | Graves out-classes you on the second camp — Quickdraw (E) True Grit armor stacking lets them out-trade in tight jungle lanes, and True Grit armor plus point-blank double-shot autos win any close-range brawl. Refuse the level-2 skirmish, full-clear away from them, and trade map pressure instead of health. |
| Level 3 Route | Danger — Avoid Graves | Do not be seen at the opening scuttle: True Grit armor plus point-blank double-shot autos win any close-range brawl. On top of that, Smoke Screen's blind caps a kit that wins almost every close-quarters exchange, so they get there first. Fight him in the open where his pellets spread, never inside a tight buff pit. Give up the level-3 river fight and farm the opposite quadrant until your spike lands. |
| Levels 4-5 Macro | Respect Graves — Path Opposite | Levels 4-5 still belong to Graves in a straight fight — farm the opposite side, answer their ganks cross-map, and wait for your spike. |
| Level 6 Breakpoint | Demon Shade Favoured | Demon Shade camouflage means you choose every post-6 fight — and they cannot. Collateral Damage adds a dash-reset execute to their close-range shred, so the margin is real but narrow: fight when your ultimate is up and Collateral Damage is the one on cooldown. |
| First Item Spike | Lich Bane / Stormsurge Spike | Completing your core AP component turns your stealth lane transitions into lethal, instant-delete sequences against any squishy target configuration. Your camp clearing velocities become completely automated, letting you clean up sides in seconds before melting down lonely targets inside the river lanes. Use this spike to force immense tracking panic across their entire map space. Graves' first item is a large step in raw damage — the double-shot at point blank starts removing squishies outright. |
| 2+ Items Scaling | Evelynn Favoured at Full Build | Full-build math leans your way: extended fights and side-lane duels favor you over Graves — make late fights about 1v1s, not coin-flips. |
Start your routing path on the Raptors camp to optimize your early Q spike area clearing loops before executing a full 6-camp clear toward your opposite side river boundary. Graves has one of the fastest clears in the game — End of the Line through two camps at once means he is level three early.
Ranked by the race windows in Evelynn's plans — the jungle race carries no win-rate sample.
The full Evelynn vs Graves report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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No clear favourite — Evelynn holds 3 windows, Graves 4, the rest are even.
Yes — Evelynn vs Graves plays as a skill matchup: the jungle race swings window to window, and the better first clear usually sets the tone.
Evelynn takes Electrocute on the Domination tree with Sudden Impact, Grisly Mementos and Relentless Hunter, and Sorcery secondary (Transcendence and Gathering Storm) vs Graves.
Start Gustwalker Hatchling + Health Potion and back for Dark Seal + Amplifying Tome — stay invisible to lanes' mental. Build Lich Bane / Stormsurge first, then Lich Bane, with Sorcerer's Shoes.
Playing the other side? Graves vs Evelynn guide →
All Evelynn jungle matchups →
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