How to win the jungle race as Brand against Locke · Matchup data reviewed on patch 26.15
Read from Brand's seat: the race windows this plan plays for against Locke.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Even Skirmish | Neither side cleanly wins level 1 — a stacked nail string into the blink-through consume deletes half a health bar, but the Sear into Conflagration point-click burst wins the level-1 stat check. Trade only from full health; before either of you has a second camp down the first mis-step decides this, not the kits. |
| Level 2 Skirmish | Even Skirmish | The blink-auto mark consume chunks hard, but spending E in a duel spends the escape too, and that is worth exactly what you bring: ablaze combo poke chunks half a health bar through a wall. Contest the second buff when your health bar is the higher one and not before. |
| Level 3 Route | Even Skirmish | Even at the opening scuttle, for a concrete reason — W's grey-health refund makes his short trades cheaper than they look — full clears cost him real HP, while the full E-Q stun rotation is your burst window before sustain kits stabilize. Fight him at full marks-zero and punish the ten seconds after his blink — E is his only exit, and let the camp timers choose the fight for you. |
| Levels 4-5 Macro | Even — Farm & Track | Levels 4-5 vs Locke are a tempo war — he wants quiet farm into his 6; tax his camps, keep his marks off you at contests, and bank the gold lead his weak duel hands you. |
| Level 6 Breakpoint | Even Ult Window | The Purgatory totem turns any low-HP skirmish into a chain of executes and blink resets, and Pyroclasm answers it almost exactly. Decide this one on setup — vision, numbers and cooldowns — not on the ultimate comparison. |
| First Item Spike | Lich Bane / Shadowflame Spike | His Lich Bane spike is real: the blink-consume chunk one-shots chipped squishies. Respect the first-item window, then note his E is still a one-way door — punish every spent blink. Locke's first item makes the mark consume hit for a real chunk, which is when the blink stops being a poke tool. |
| 2+ Items Scaling | Brand Favoured — Wins Late | From two items you out-scale Locke. His execute floor rises with every seal, so any low-health fight inside Purgatory is lost, but none of that beats your full build in a straight fight. |
Standard start — his level-1 clear is ranged but mana-hungry and his duel is honest at best; you dictate the early tempo, not him. Locke clears at range with Ritual Nails and banks marks while doing it, so his first scuttle arrives with stacks up.
Ranked by the race windows in Brand's plans — the jungle race carries no win-rate sample.
The full Brand vs Locke report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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No clear favourite — Brand holds 2 windows, Locke 0, the rest are even.
Yes — Brand vs Locke plays as a skill matchup: the jungle race swings window to window, and the better first clear usually sets the tone.
Playing the other side? Locke vs Brand guide →
All Brand jungle matchups →
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