How to win the jungle race as Brand against Ivern · Matchup data reviewed on patch 26.15
Read from Brand's seat: the race windows this plan plays for against Ivern.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Brand Dominant | The Sear into Conflagration point-click burst wins the level-1 stat check, while Friend of the Forest farms without fighting. Only one of those wins at the first buff, so press it: take the level-1 crossing, then leave with a camp and a chunk of their health bar. |
| Level 2 Skirmish | Brand Dominant | Ablaze combo poke chunks half a health bar through a wall. Brushmaker poke from their own brush is their only legal trade, and with one camp still up on both sides that is not an answer. Take the level-2 skirmish and make Ivern path away from the camps you want. |
| Level 3 Route | Brand Dominant | The full E-Q stun rotation is your burst window before sustain kits stabilize. There is no version of this Ivern wins right now — Triggerseed's root protects their escape, and that folds at the opening scuttle. Show on their side of the river and take the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Brand Dominant — Keep Fighting | Nothing about 4-5 helps Ivern here: he spends 4-5 marking camps for a laner and setting Brushmaker vision rather than fighting, while you can take any duel you can reach. Invade on the clear-timer, not on a whim. |
| Level 6 Breakpoint | Pyroclasm Favoured | Pyroclasm bounces win every 2v2 — drag skirmishes toward your laners. Daisy's knock-ups plus triggered roots make diving him expensive — respect that one window, but the six-spike comparison favors you: take the post-6 duel whenever HP bars start even. |
| First Item Spike | Liandry's Spike | Liandry's converts your Blaze uptime into percent-health melt that makes tanks regret existing. Your camp clear becomes one rotation per camp and your poke chunks become kill threats. Force Ivern to contest pits where your full rotation reaches the whole team. Ivern's first item mostly buys shield strength and cooldowns — his spike is what his carry does, not what he does. |
| 2+ Items Scaling | Brand Favoured — Wins Late | The late game is yours. Remember what Ivern still is at full build — he is a shield-and-root support, with Daisy as the only real body he brings — and take the fights that do not let it matter. |
Start the buff that chains into raptors — your E-W AoE wants the multi-camps early. Track Ivern's start through leashes and path away from their level-3 power window; your burn needs two more levels to argue back. Ivern clears without fighting at all — Friend of the Forest frees camps on a timer, so his level and gold are always on schedule.
Ranked by the race windows in Brand's plans — the jungle race carries no win-rate sample.
The full Brand vs Ivern report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Brand's race plan controls 7 of the 7 windows — Brand holds the tempo advantage in this jungle matchup.
Not exactly — Brand's race plan controls 7 of the 7 windows, so Ivern is playing catch-up and has to lean on the map.
Playing the other side? Ivern vs Brand guide →
All Brand jungle matchups →
More Brand jungle matchups: vs Gragas · vs Graves · vs Hecarim · vs Jarvan IV · vs Jax · vs Karthus