How to win the jungle race as Brand against Amumu · Matchup data reviewed on patch 26.15
Read from Brand's seat: the race windows this plan plays for against Amumu.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Brand Favoured | The Sear into Conflagration point-click burst wins the level-1 stat check. Despair tank stats clear fine, but champion duels are losers, so this is an edge and not a blowout — take the level-1 crossing only with the HP and cooldown lead. |
| Level 2 Skirmish | Brand Favoured | Ablaze combo poke chunks half a health bar through a wall, but Bandage Toss is their gank tool, not a duel-winner. You still win the straight exchange on the second camp; keep it short, keep it decisive, and keep the scuttle line yours. |
| Level 3 Route | Brand Favoured | The full E-Q stun rotation is your burst window before sustain kits stabilize. Amumu can make it awkward — a Bandage Toss stun into Tantrum spam wears you down inside his Despair aura — but not as the first scuttle timer lands. Trade, then walk away with the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Even — Farm & Track | Levels 4-5 are a stalemate vs Amumu — match their clear speed, keep river vision, and bank gold for the level-6 window instead of coin-flipping. |
| Level 6 Breakpoint | Respect Amumu's R | A Bandage Toss into the AoE Curse locks you down for the full follow-up — Brand loses the straight post-6 duel. The engage is two dodgeable skill-shots — respect the angle, not the mummy, and shift your pressure to the side of the map Curse of the Sad Mummy is not on. |
| First Item Spike | Liandry's Spike | Liandry's converts your Blaze uptime into percent-health melt that makes tanks regret existing. Your camp clear becomes one rotation per camp and your poke chunks become kill threats. Force Amumu to contest pits where your full rotation reaches the whole team. Amumu's first completed item makes Despair and Tantrum clear at real speed and turns his engage into a genuine team-fight threat. |
| 2+ Items Scaling | Brand Favoured at Full Build | Full-build math leans your way: extended fights and side-lane duels favor you over Amumu — make late fights about 1v1s, not coin-flips. |
Start the buff that chains into raptors — your E-W AoE wants the multi-camps early. Track Amumu's start through leashes and path away from their level-3 power window; your burn needs two more levels to argue back. Amumu opens on a buff and clears steadily off Despair and Tantrum, so he is rarely far from his own camps before three.
Ranked by the race windows in Brand's plans — the jungle race carries no win-rate sample.
The full Brand vs Amumu report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Brand's race plan controls 5 of the 7 windows — Brand holds the tempo advantage in this jungle matchup.
Not exactly — Brand's race plan controls 5 of the 7 windows, so Amumu is playing catch-up and has to lean on the map.
Playing the other side? Amumu vs Brand guide →
All Brand jungle matchups →
More Brand jungle matchups: vs Xin Zhao · vs Zac · vs Zyra · vs Bel'Veth · vs Briar · vs Diana