How to win the jungle race as Bel'Veth against Locke · Matchup data reviewed on patch 26.15
Read from Bel'Veth's seat: the race windows this plan plays for against Locke.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Bel'Veth Favoured | Void Surge dashes make your trades untouchable against slower kits. The margin is thin: Q nail volleys clear camps at range while banking marks for the first scuttle fight, and one slow camp on your side hands the window straight back, so keep the trade short. Fight him at full marks-zero and punish the ten seconds after his blink — E is his only exit. |
| Level 2 Skirmish | Bel'Veth Favoured | Above and Below's knock-up sets up a free trade window on cooldown. The blink-auto mark consume chunks hard, but spending E in a duel spends the escape too, so this is an edge and not a blowout — take the level-2 skirmish only with the HP and cooldown lead. |
| Level 3 Route | Bel'Veth Dominant | All four dash directions plus the W knock-up make the extended duel yours. There is no version of this Locke wins right now — W's grey-health refund makes his short trades cheaper than they look — full clears cost him real HP, and that folds at the opening scuttle. Show on their side of the river and take the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Bel'Veth Dominant — Keep Fighting | Levels 4-5 change nothing: you still win every straight duel vs Locke, and he uses 4-5 to bank marks at range, then blinks in the moment the nail count says the kill is there. Sit in their river, take both scuttles, and tax the camps they concede. |
| Level 6 Breakpoint | Endless Banquet Domination | True form turns every objective fight into a feeding frenzy — force them on spawn. The Purgatory totem turns any low-HP skirmish into a chain of executes and blink resets on their side, and it still does not cover the gap — the moment both ultimates are up, force the fight on a spawning objective. |
| First Item Spike | Lich Bane / Shadowflame Spike | His Lich Bane spike is real: the blink-consume chunk one-shots chipped squishies. Respect the first-item window, then note his E is still a one-way door — punish every spent blink. Locke's first item makes the mark consume hit for a real chunk, which is when the blink stops being a poke tool. |
| 2+ Items Scaling | Bel'Veth Favoured — Wins Late | Locke falls off relative to you — from two items on you win the raw stat check, even though his execute floor rises with every seal, so any low-health fight inside Purgatory is lost. Drag the game long and force the 1v1s. |
Standard start — his level-1 clear is ranged but mana-hungry and his duel is honest at best; you dictate the early tempo, not him. Locke clears at range with Ritual Nails and banks marks while doing it, so his first scuttle arrives with stacks up.
Ranked by the race windows in Bel'Veth's plans — the jungle race carries no win-rate sample.
The full Bel'Veth vs Locke report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Bel'Veth's race plan controls 7 of the 7 windows — Bel'Veth holds the tempo advantage in this jungle matchup.
Not exactly — Bel'Veth's race plan controls 7 of the 7 windows, so Locke is playing catch-up and has to lean on the map.
Bel'Veth takes Conqueror on the Precision tree with Triumph, Legend: Alacrity and Last Stand, and Sorcery secondary (Celerity and Waterwalking) vs Locke.
Start Mosstomper Seedling + Health Potion and back for Recurve Bow + Dagger — E-sustain duels come online. Build Kraken Slayer first, then Blade of the Ruined King, with Berserker's Greaves / Wit's End vs heavy AP.
Playing the other side? Locke vs Bel'Veth guide →
All Bel'Veth jungle matchups →
More Bel'Veth jungle matchups: vs Kindred · vs Lee Sin · vs Lillia · vs Maokai · vs Master Yi · vs Morgana