How to win the jungle race as Amumu against Graves · Matchup data reviewed on patch 26.15
Read from Amumu's seat: the race windows this plan plays for against Graves.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Graves | True Grit armor plus point-blank double-shot autos win any close-range brawl. End of the Line plus knockback autos shred melees holding a buff pit on top of that, so level 1 is a straight stat check Amumu loses — fight him in the open where his pellets spread, never inside a tight buff pit, and give the river vision-line respect. |
| Level 2 Skirmish | Danger — Avoid Graves | Graves out-classes you on the second camp — Quickdraw (E) True Grit armor stacking lets them out-trade in tight jungle lanes, and True Grit armor plus point-blank double-shot autos win any close-range brawl. Refuse the level-2 skirmish, full-clear away from them, and trade map pressure instead of health. |
| Level 3 Route | Danger — Avoid Graves | Do not be seen at the opening scuttle: True Grit armor plus point-blank double-shot autos win any close-range brawl. On top of that, Smoke Screen's blind caps a kit that wins almost every close-quarters exchange, so they get there first. Fight him in the open where his pellets spread, never inside a tight buff pit. Give up the level-3 river fight and farm the opposite quadrant until your spike lands. |
| Levels 4-5 Macro | Danger — Avoid Graves | Graves owns 4-5 outright. He uses 4-5 to take your camps, because True Grit stacking makes him the better invader, so treat every crossing as theirs and take the camps they are furthest from. |
| Level 6 Breakpoint | Respect Graves's R | Collateral Damage adds a dash-reset execute to their close-range shred, which is the whole problem: the R execute plus True Grit armor closes out any trade he starts ahead. Respect the burst threshold and fight him in the open, never the pit, and spend Curse of the Sad Mummy to equalize rather than to open. |
| First Item Spike | Sunfire Aegis / Liandry's | Completing your core item triggers a massive damage, health, and wave clear multiplier that completely overpowers traditional brawlers in extended fights. Graves' first item is a large step in raw damage — the double-shot at point blank starts removing squishies outright. |
| 2+ Items Scaling | Respect Graves Late — End Early | You do not want the late 1v1 here. He shreds anything in a corridor and holds a side lane against most of the map — so trade the map instead, and keep every fight a numbers fight. |
Start your clear at the Raptors or Wolves camp utilizing your E and W to maximize early AoE clear speed without a leash. Graves has one of the fastest clears in the game — End of the Line through two camps at once means he is level three early.
Ranked by the race windows in Amumu's plans — the jungle race carries no win-rate sample.
The full Amumu vs Graves report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Graves pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Graves pressures 6 of the 7 windows, so Amumu is playing catch-up and has to lean on the map.
Playing the other side? Graves vs Amumu guide →
All Amumu jungle matchups →
More Amumu jungle matchups: vs Evelynn · vs Fiddlesticks · vs Gragas · vs Hecarim · vs Ivern · vs Jarvan IV