How to win lane as Ziggs against Heimerdinger · 54.61% win rate over 749 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Heimerdinger | Level 1 favours Heimerdinger because a single H-28G turret out-damages your unleveled Q and zones you off CS. |
| Level 2 | Heimerdinger | Level 2 stays his: two turrets wall the wave and shove it under your tower before your poke pattern comes online. |
| Level 3 | Heimerdinger | Level 3 is still Heimerdinger's as his turret garrison controls the lane and punishes any walk-up for autos. |
| Levels 4-5 | Ziggs | Levels 4-5 flip to Ziggs once Q's range and bounce clear his turrets off the wave from outside their DPS radius. |
| Level 6 | Even / skill | Level 6 is even/Skill: your R can't clear the nest while his grenade-stun-plus-rockets is the stronger point-blank all-in. |
| First item | Ziggs | At first item your Liandry's/Luden's Q out-ranges and out-chunks his entire kit, letting you bully him off turret setups. |
| Two+ items | Ziggs | With 2+ items you siege from screens away and delete him behind your frontline while his turrets are irrelevant. |
Levels 1-3 belong to Heimerdinger: his H-28G turrets out-trade you before your Q is maxed, they zone you off last hits, and he shoves the wave into your tower so you farm at risk. Hug the tower, soak turret shots on your own minions, and last-hit with Q rather than walking up for autos into the turret line.
The full Ziggs vs Heimerdinger report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Heimerdinger vs Ziggs guide →
All Ziggs bot lane (adc) matchups →
Also played in: Top Lane