How to win lane as Heimerdinger against Ziggs · 50.44% win rate over 113 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Heimerdinger | Level 1 favours you since Ziggs' item-less Bouncing Bomb chip can't break a turret-backed lane. |
| Level 2 | Heimerdinger | Level 2 stays yours as turret and rocket poke punish his step-ups to Q the wave. |
| Level 3 | Heimerdinger | Level 3 is yours once E stun and a fuller nest contest his poke and zone him off CS. |
| Levels 4-5 | Heimerdinger | Levels 4-5 keep the edge because his pre-item poke still can't all-in through your turret zone. |
| Level 6 | Heimerdinger | Level 6 stays yours as UPGRADE!!!'s wider stun and turret buff match his telegraphed Mega Inferno Bomb. |
| First item | Ziggs | At first item Ziggs tips ahead: his AP-scaled Q and Satchel out-range and out-poke your turret nest. |
| Two+ items | Ziggs | At 2+ items Ziggs is clearly ahead: long-range Q and R clear your turrets and zone you off the wave. |
At levels 1-2 you hold your own: drop your H-28G turret and poke with W while Ziggs only has Bouncing Bomb and no item power, so his chip can't break your zone and you punish his step-ups with grenade stuns.
The full Heimerdinger vs Ziggs report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Ziggs vs Heimerdinger guide →
All Heimerdinger bot lane (adc) matchups →
Also played in: Top Lane