How to win lane as Jhin against Samira · 50.26% win rate over 9,049 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 is even because Samira's dash threat and your poke range cancel out in an untraded lane. |
| Level 2 | Jhin | Level 2 favours you once W gives you a root-into-reload burst she can't answer while grounded. |
| Level 3 | Jhin | Level 3 stays yours as your Q and W outrange her and punish every dash-in on cooldown. |
| Levels 4-5 | Even / skill | Levels 4-5 even out as her E cooldown drops and Blade Whirl starts eating your poke. |
| Level 6 | Samira | Level 6 favours Samira because Inferno Trigger plus support CC is a lane-ending reset all-in. |
| First item | Samira | At the first item Samira's lifesteal and attack-speed spike make her dash-reset combo nearly unstoppable. |
| Two+ items | Samira | With two items Samira's reset-driven teamfight ult outscales your spacing in the 5v5 chaos. |
Level 1 is skill-based: Samira's melee-range comfort zone is dangerous if she E-dashes onto you, but she can't safely stack Style without eating your autos, so respect her dash and poke when it's down. At level 2 you gain W and tip ahead, punishing her every step-up with a root-into-reload burst she can't answer while grounded. Deny her the aggressive early she wants.
The full Jhin vs Samira report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Samira vs Jhin guide →
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