How to win lane as Warwick against Heimerdinger · 43.31% win rate over 127 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Warwick | Warwick's level 1 sustain beats Heimer before his turret field exists. |
| Level 2 | Even / skill | Level 2 is even as his first turret and grenade come online. |
| Level 3 | Warwick | At 3 you can still Blood Hunt in and trade before turrets stack. |
| Levels 4-5 | Heimerdinger | By 4-5 a full turret wall plus rockets out-zone your walk-up. |
| Level 6 | Warwick | Level 6 Infinite Duress lets you drag him off his nest when E is down. |
| First item | Heimerdinger | At first item his AP spike and stun turn the zone lethal against you. |
| Two+ items | Heimerdinger | Late, Heimer's turret wall and grenade stun peel every all-in you attempt. |
Level 1-3 is your only clear window: before his turret field builds up you can Blood Hunt in, land a charged Q, and force early trades while his E stun is still leveling, so be aggressive immediately or the lane slips away.
The full Warwick vs Heimerdinger report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Heimerdinger vs Warwick guide →
All Warwick top lane matchups →