How to win lane as Ornn against Nautilus · 52.06% win rate over 4,748 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | You're both weak and comboless at 1, but his passive root off one auto gives him the only real trade tool — it's a wash you respect. |
| Level 2 | Nautilus | His Q hook plus passive root lets him start a trade you can't answer until your W comes online next level. |
| Level 3 | Nautilus | With Q and W he has mana for a full hook-into-E AOE all-in, and your shield alone doesn't out-trade the lockdown yet. |
| Levels 4-5 | Nautilus | His self-rooting CC chain punishes any step-up, and your telegraphed E-Q can't reliably land on a target sitting on top of you. |
| Level 6 | Nautilus | His R is a point-and-click knockup with no skillshot to dodge — he owns the all-in the moment he hits 6. |
| First item | Nautilus | His tankier first item plus full CC combo still out-trades your single W-poke window in lane. |
| Two+ items | Ornn | Your Masterwork upgrades at 13 and double knock-up out-scale his single-target hook — you become the better teamfight anchor. |
You're one of the weakest level-1s in the game and Nautilus isn't — his passive roots you off a single auto, so don't walk up to last-hit when he can step on you. Just collect CS with the range on your Q and accept chip. Once you hit 3 and have W, his hook becomes a two-way street: dodge or bait the Q, then his all-in stalls and you can W-poke his percent HP back.
The full Ornn vs Nautilus report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Nautilus vs Ornn guide →
All Ornn top lane matchups →