How to win lane as Malphite against Yorick · 46.65% win rate (1,777 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
Build armor — E-slow ghoul autos, don’t get caged.
Track: Yorick's W — Dark Procession (20–12s cooldown). Traps you for ghouls. Don’t get caged.
Read from Malphite's seat: which stage windows this plan plays for against Yorick.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Yorick | Mourning Mist shreds the armor Ground Slam reads its damage from and marks you for the swarm — you have no answer at level 1. |
| Level 2 | Yorick | Mist Walkers speed toward the Mourning Mist mark and out-damage anything you have at 2 — Thunderclap isn't up to answer. |
| Level 3 | Yorick | Last Rites resets his auto and heals him every 6s while Thunderclap is still missing — he owns the level-3 trade outright. |
| Levels 4-5 | Even / skill | Thunderclap's armor starts outpacing Mourning Mist's shred and Ground Slam caps the swarm — the farm evens out here. |
| Level 6 | Malphite | Unstoppable Force is 130s to Eulogy of the Isles' 160s — commit while Dark Procession is down and his Maiden is shoved away. |
| First item | Malphite | An armor item outruns Mourning Mist's shred, so Ground Slam keeps full damage and out-trades the swarm on the wave. |
| Two+ items | Yorick | Yorick out-scales you: Maiden plus an 8s Mourning Mist zones you off the wave and wins a splitpush a tank can't answer. |
Yorick owns the opening, and Mourning Mist is why. It is a 700-range globule that slows, marks, and REDUCES YOUR ARMOUR — which is the stat Ground Slam's damage is calculated from, so every cast makes your one trade button weaker while speeding his Mist Walkers onto the mark. It slows you; it does not root you, so walk out through it using Seismic Shard's speed steal. His Last Rites is a 6-second auto reset that heals him, so his wind-up is your cue to step back, not his cast.
Pooled Emerald+ win rates from Malphite's side, sampled July 2026.
The full Malphite vs Yorick report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Yorick, slightly — Malphite wins 46.65% of 1,777 games; winnable with the right plan.
Mostly — Yorick has a small statistical edge (53.35% win rate), but execution decides this lane far more than the pick does.
No — if anything Yorick has the slight edge (Malphite wins 46.65%), though it stays close.
Malphite takes Grasp of the Undying on the Resolve tree with Demolish, Second Wind and Overgrowth, and Precision secondary (Triumph and Legend: Haste) vs Yorick.
Start Doran's Shield + Health Potion and back for Executioner's Calling (≈800g) — cuts his healing. Build Iceborn Gauntlet / Frozen Heart first, then Thornmail / Abyssal Mask, with Plated Steelcaps.
Playing the other side? Yorick vs Malphite guide →
All Malphite top lane matchups →
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