How to win lane as Malphite against Teemo · 52.97% win rate (2,475 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
He blinds your Q-armor auto and kites your poke with MR — your all-in whiffs. Shove, roam, and don't chase the yordle.
Track: Teemo's Q — Blinding Dart (7s cooldown). Blinds your autos. Q-poke instead.
Read from Malphite's seat: which stage windows this plan plays for against Teemo.
This is Malphite's own plan; across 2,475 pooled games the lane is leaning Malphite.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Teemo | Blinding Dart blanks the autos Thunderclap runs on and Move Quick kites you — at level 1 you have no trade pattern. |
| Level 2 | Teemo | He out-ranges and out-poisons you with E while you have only a slow Seismic Shard — let Granite Shield soak it and farm. |
| Level 3 | Even / skill | By level 3 it steadies: he still pokes, but Ground Slam's attack-speed cut starts taxing the poison engine. |
| Levels 4-5 | Even / skill | Thunderclap's armour and Ground Slam's flat-7s attack-speed cut come online and you farm through Toxic Shot. |
| Level 6 | Teemo | Unstoppable Force is your spike — he has no dash, and blind stops autos not abilities, so your R always connects. |
| First item | Even / skill | Ground Slam blanks his on-hit damage while the armour you buy only grows it — force every all-in from here. |
| Two+ items | Teemo | You still win the duel outright, but Noxious Trap zones the chokes and Guerrilla Warfare hides him — group and flank, don't chase. |
Teemo owns the opening. His blind (Q) cancels the empowered autos of your Thunderclap and his passive move speed means you can't walk him down, so don't waste mana throwing a Seismic Shard at max range hoping to chase — just last-hit and accept the E-poison chip. Your Granite Shield passive is the saving grace: step out of his auto range between trades and the shield refreshes, soaking most of his poke. Don't flame your jungler; this is a survive-to-6 lane, not a level-2 cheese.
Pooled Emerald+ win rates from Malphite's side, sampled July 2026.
The full Malphite vs Teemo report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Malphite, slightly — a 52.97% win rate edge over 2,475 games; execution can flip it.
Mostly — Malphite has a small statistical edge (52.97% win rate), but execution decides this lane far more than the pick does.
Not a hard counter — Malphite has a slight edge (52.97% win rate), and play quality decides the rest.
Malphite takes Grasp of the Undying on the Resolve tree with Demolish, Second Wind and Overgrowth, and Precision secondary (Triumph and Legend: Haste) vs Teemo.
Start Doran's Shield + Health Potion and back for Core component + boots (≈1300g). Build Iceborn Gauntlet / Frozen Heart first, then Thornmail / Abyssal Mask, with Mercury's Treads.
Playing the other side? Teemo vs Malphite guide →
All Malphite top lane matchups →
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