How to win lane as Kennen against Locke · 48.83% win rate over 342 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 is a patience test: your shuriken range and mark poke win the trades, but he is built to absorb chip — even. |
| Level 2 | Even / skill | Level 2 stays even — you keep out-poking him, but he plays around your cooldowns to keep it survivable. |
| Level 3 | Even / skill | Level 3 stays balanced: careful spacing around your shurikens lets him farm through the pre-6 window. |
| Levels 4-5 | Even / skill | Levels 4-5 stay neutral — neither side commits fully while your stun threat keeps his trades honest. |
| Level 6 | Even / skill | At 6 the raw stats are even; the all-in tools tilt on execution, so skill decides the first real fight. |
| First item | Locke | At first item his Purgatory-plus-dive punishes your total lack of sustain — his clear all-in edge. |
| Two+ items | Even / skill | Late stays a skill test — your teamfight R matches his pick potential in the fight phase. |
You out-range him, and shurikens plus mark-stacking win every individual trade — but he is built to endure exactly this chip, so nothing here is free. Poke him on cooldown, keep your spacing so his level-3 dash never lands clean, and do not burn E chasing a kill the lane has not offered pre-6.
The full Kennen vs Locke report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Locke vs Kennen guide →
All Kennen top lane matchups →