How to win lane as Aatrox against Graves · 51.67% win rate over 8,066 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Graves | Level 1 favours Graves as his double-shot autos out-trade your ability-less start. |
| Level 2 | Graves | Level 2 stays his — auto burst and W blind dominate before your combo exists. |
| Level 3 | Graves | Level 3 he's still ahead as his burst and blind check your just-online kit. |
| Levels 4-5 | Aatrox | Levels 4-5 flip to you: your combo and drain out-value his cooldown-gated burst. |
| Level 6 | Aatrox | At 6 your R lets you eat his Collateral Damage and win the extended brawl. |
| First item | Aatrox | First item favours you as HP and Eclipse blunt his burst and your drain out-values his cooldowns. |
| Two+ items | Aatrox | Late you out-scale him in extended fights where sustain beats finite burst. |
Graves is one of the scarier lane bullies against you at 1-2: his double-shot autos hit like a truck and Smoke Screen (W) blinds your autos while slowing you, which cripples your Deathbringer procs. Don't walk up for trades this early; you have no gap-closer yet and he'll punish every step with Quickdraw (E) and raw auto damage. Farm at max range, take the CS you can safely reach, and accept you're behind on the trade math until level 3. Ward for jungle ganks since you're low-mobility into his kiting.
The full Aatrox vs Graves report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Graves vs Aatrox guide →
All Aatrox top lane matchups →