How to win lane as Tahm Kench against Rell · 50.81% win rate over 1,596 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Tahm Kench | You win level 1: Rell is a poke-less melee tank who can't contest your Thick Skin walk-ups. |
| Level 2 | Even / skill | Level 2 evens as her W crash and E stun come online into your Q — clean-trade territory. |
| Level 3 | Rell | At 3 Rell's point-blank W-into-E stun chain is hard to dodge and beats your grounded kit. |
| Levels 4-5 | Rell | Levels 4-5 her cooldown engage out-tempos your slow peel and sets up her ADC. |
| Level 6 | Rell | At 6 her R Magnet Storm pulls your backline together and your single Devour saves only one. |
| First item | Rell | At first item her remount engage keeps dictating fights your W is too slow to punish. |
| Two+ items | Tahm Kench | By two-plus items grouped fights flip it back: your per-fight peel out-values her one engage. |
Level 1 is yours: Rell is a melee engage tank with no poke to threaten your Thick Skin walk-ups, so you control the wave. Level 2 evens out as she gets her W Ferromancy crash and E stun online — respect the dismount knock-up, Q her on the approach, and trade cleanly. Neither of you snowballs the very early game.
The full Tahm Kench vs Rell report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Rell vs Tahm Kench guide →
All Tahm Kench support matchups →