How to win lane as Brand against Rell · 50.44% win rate over 1,027 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Brand | You win level 1: Rell has no ranged poke or sustain and takes your Blaze chip for free. |
| Level 2 | Brand | You win level 2 with W-Q first; her miserable early clear can't answer the stun-and-auto tax. |
| Level 3 | Brand | Level 3 stays yours as your poke compounds and Rell is stuck last-hitting under tower. |
| Levels 4-5 | Brand | Levels 4-5 favor you: your Sear stun interrupts her W dash before her all-in ever connects. |
| Level 6 | Brand | Level 6 stays yours because R Magnet Storm only matters after she reaches you, which your poke prevents. |
| First item | Brand | First item favors you: Liandry's burn melts her tank HP while you out-range her completely. |
| Two+ items | Brand | 2+ items stays yours as you out-scale, zone with burn, and peel her engage with AoE stun. |
Levels 1-3 are firmly yours. Rell has one of the worst early laning profiles in the game: no ranged poke, no sustain, and a clunky clear, so stack Blaze and detonate with Pillar of Flame (W) every time she steps toward a minion, then follow with Sear (Q). Shove her under tower and deny her the engage setup. Just keep a minion between you and her so her W Full Tilt dash can't cleanly connect its stun.
The full Brand vs Rell report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Rell vs Brand guide →
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