How to win lane as Yone against Locke · 50% win rate · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | Level 1 is even because neither kit has a committing threat and both simply farm. |
| Level 2 | Even / skill | Level 2 stays even since your knockup and his tools cancel out with no burst advantage. |
| Level 3 | Even / skill | Level 3 is a skill fight because both of you gain your engage but neither dominates the trade. |
| Levels 4-5 | Even / skill | Levels 4-5 remain even as the all-in depends purely on execution, not kit superiority. |
| Level 6 | Even / skill | Level 6 is a coinflip because your R dive and his escape are a genuine wash. |
| First item | Even / skill | At first item both of you spike similarly and trades stay even. |
| Two+ items | Even / skill | With two-plus items the fight is decided by positioning and execution, not the matchup. |
This is a dead-even lane at levels 1-2; both of you are farming and neither kit outputs enough burst to force a losing trade before your Q stacks come online. Respect his early damage and don't throw out Q Mortal Steel greedily into minions when he can step up.
The full Yone vs Locke report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Locke vs Yone guide →
All Yone mid lane matchups →
Also played in: Top Lane