How to win lane as Xerath against Locke · 50% win rate · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Even / skill | No recorded games make level 1 a pure feel-out where neither champion holds a kit edge. |
| Level 2 | Even / skill | Level 2 stays skill-decided since your extra spell and his are both single points with no clear tempo winner. |
| Level 3 | Even / skill | At level 3 your poke chain and his engage tools trade evenly, so execution not draft decides it. |
| Levels 4-5 | Even / skill | Levels 4-5 remain a coin-flip on spacing — your range versus his gap-close with no data to break the tie. |
| Level 6 | Locke | Level 6 tilts to Locke because his six-tool is flagged to answer your immobile R channel in this window. |
| First item | Even / skill | At first item your poke scaling pulls the lane back to even against an unknown durability curve. |
| Two+ items | Even / skill | With two items the matchup settles as skill again — your zoning versus his answer, decided by positioning. |
With no games on record this is a pure skill lane at levels 1-2: land Q and W poke from max range, respect an unknown engage, and never over-extend past river without vision. Treat spacing as the whole game — you have no escape if he closes.
The full Xerath vs Locke report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Locke vs Xerath guide →
All Xerath mid lane matchups →