How to win lane as Azir against Talon · 47.03% win rate (1,044 Emerald+ games, lolalytics, sampled July 2026) · Matchup data reviewed on patch 26.15
He has to enter soldier range to kill you — that trip costs HP, and your E + R make the return trip expensive too.
Track: Talon's W — Rake (9–7s cooldown). The boomerang return is most of his lane damage — stand off the return line.
Read from Azir's seat: which stage windows this plan plays for against Talon.
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Talon | Level 1: Rake hits going out and coming back from 650 and never needs a target — he chips you through the wave and a single soldier cannot answer it. |
| Level 2 | Talon | Level 2 adds Noxian Diplomacy: Rake from 650 into the Q leap, and two soldiers do not out-trade that — poke only after Rake is spent. |
| Level 3 | Talon | Shifting Sands completes the safety net at 22s, but Assassin's Path has no cooldown of its own — he vaults in off any wall, Rake-Q's you, and vaults back out before the dash is back. Still his. |
| Levels 4-5 | Talon | The assassination threat holds all the way to level 6 as well, since his damage output continues to outscale Azir's low-HP squishiness pre-item. |
| Level 6 | Talon | Shadow Assault at 6 adds invisibility and a second blade pass, so he opens the all-in from fog and finishes it from a side you never saw. |
| First item | Talon | At first item Azir's extra HP and soldier presence finally start narrowing the assassination window, though Talon's damage is still meaningfully ahead here. |
| Two+ items | Azir | Once Azir's soldier wall and zone control come online late, they deny the isolation Talon's kit depends on, letting Azir finally win extended fights. |
Talon is built to murder exactly this matchup — Rake into an Assassin's Path wall vault drops him on your low base HP from brush, bursts it in one combo, and takes him back out over the same wall before your soldiers can punish him, so from level 1 through level 6 you're playing defensive, warding the river brush, and praying you don't get caught even once, since one mistake means a dead Azir.
Pooled Emerald+ win rates from Azir's side, sampled July 2026.
The full Azir vs Talon report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Talon, slightly — Azir wins 47.03% of 1,044 games; winnable with the right plan.
Mostly — Talon has a small statistical edge (52.97% win rate), but execution decides this lane far more than the pick does.
No — if anything Talon has the slight edge (Azir wins 47.03%), though it stays close.
Azir takes Lethal Tempo on the Precision tree with Presence of Mind, Legend: Alacrity and Coup de Grace, and Sorcery secondary (Manaflow Band and Transcendence) vs Talon.
Start Doran's Ring + 2 Health Potions and back for Recurve Bow or Lost Chapter piece (≈1000g). Build Nashor's Tooth first, then Liandry's Torment, with Sorcerer's Shoes / Plated Steelcaps.
Playing the other side? Talon vs Azir guide →
All Azir mid lane matchups →
More Azir mid lane matchups: vs Sylas · vs Syndra · vs Taliyah · vs Twisted Fate · vs Veigar · vs Vex