How to win lane as Azir against Locke · 50% win rate · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Locke | Locke's early kit lets him win the first trades before your soldiers are fully online |
| Level 2 | Locke | He keeps pressing that same early advantage through this stretch |
| Level 3 | Even / skill | This window is even and comes down to who plays their cooldowns and wave better |
| Levels 4-5 | Even / skill | Both kits are online and trading fairly evenly here |
| Level 6 | Locke | His ultimate keeps him ahead in raw all-in potential at this level |
| First item | Even / skill | This is an even, skill-dependent stretch with no clear kit edge either way |
| Two+ items | Even / skill | Late game outcomes here hinge on execution rather than a structural advantage |
Locke's kit gives him the edge in the first trades of the lane, so you want to play patient, farm behind your soldiers, and avoid extending trades until you have more tools online.
The full Azir vs Locke report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
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Playing the other side? Locke vs Azir guide →
All Azir mid lane matchups →