How to win lane as Aurora against Yone · 50.2% win rate over 2,217 Emerald+ games · Updated 2026-07-27
| Stage | Favoured | Why |
|---|---|---|
| Level 1 | Aurora | Aurora's ranged Q poke overwhelms Yone's melee farming pattern with no counter-poke available. |
| Level 2 | Aurora | Continued poke pressure plus E's slow keeps Yone off his dash timing and behind on CS. |
| Level 3 | Aurora | Same pattern holds — Yone still lacks tools to close the gap safely against sustained ranged pressure. |
| Levels 4-5 | Aurora | Poke advantage compounds through mid-game as Yone's all-in windows keep getting punished pre-emptively. |
| Level 6 | Aurora | Yone's ult grants a genuine hard-engage burst window that can catch Aurora if she overcommits to poke. |
| First item | Yone | Aurora's ranged poke returns to dominance as the ult cooldown passes and no all-in landed. |
| Two+ items | Aurora | Item power plus R's escape utility make Aurora untouchable to Yone's combo in teamfights. |
Levels 1-2 are yours outright — Yone has no ranged tool to fight your Q Twin Drift poke, so every time he pushes to farm you punish him with Q+E and back off before his Q3 dash can land. He's forced into passive last-hitting through your zone, which costs him CS and tempo he badly needs pre-6.
The full Aurora vs Yone report continues with the mid-game plan, the late-game and teamfight plan, every power spike to play around, and the win conditions for both sides — plus cooldown tracking and the live enemy-jungle tracker inside the app.
Become a Founding Member — $1.99/month →🔒 Secure checkout · 💰 7-day money-back guarantee · ✋ Cancel anytime
Early Access price — $3.99/month for new members after launch.
Playing the other side? Yone vs Aurora guide →
All Aurora mid lane matchups →
Also played in: Top Lane