How to win the jungle race as Zyra against Nunu & Willump · Matchup data reviewed on patch 26.15
Read from Zyra's seat: the race windows this plan plays for against Nunu & Willump.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Zyra Favoured | Plant pressure makes your buff pits expensive to contest. Consume chunks monsters, not champions, so this is an edge and not a blowout — take the level-1 crossing only with the HP and cooldown lead. |
| Level 2 Skirmish | Zyra Favoured | The E root into seeded plants wins any fight near your garden, but the snowball is gank pressure, not duel pressure. You still win the straight exchange on the second camp; keep it short, keep it decisive, and keep the scuttle line yours. |
| Level 3 Route | Zyra Favoured | Double-seed combos turn river chokes into kill zones. Nunu & Willump can make it awkward — the Biggest Snowball Ever arrives as a knock-up gank, and Consume cheats every smite fight — but not as the first scuttle timer lands. Trade, then walk away with the first scuttle and the gank window behind it. |
| Levels 4-5 Macro | Zyra Favoured — Take Duels | You hold the edge at 4-5, not a blowout. He plays 4-5 entirely around snowball ganks and stealing camps out from under a clear, so meet them where the camps are, not where their laners are. |
| Level 6 Breakpoint | Stranglethorns Favoured | Stranglethorns over the root garden makes any choke a death sentence, while a fog-channeled Absolute Zero zones the entire pit. You win the breakpoint against Nunu & Willump, not the whole game — cash it on the first objective after both sides hit six. |
| First Item Spike | Liandry's Spike | Liandry's converts garden ticks into percent-health melt and your zone control into kill pressure. One rotation plus plants now solos the Dragon pit at speed. Force Nunu & Willump to contest your pre-seeded objectives — entering your garden becomes the losing move. Nunu & Willump's first item mostly buys durability and cooldowns, so his spike is objective control rather than damage. |
| 2+ Items Scaling | Zyra Favoured — Wins Late | From two items you out-scale Nunu & Willump. He is an objective thief and a channel to interrupt, not a duel to take, but none of that beats your full build in a straight fight. |
Start at the buff beside raptors and pre-seed the camp during the leash walk. Track Nunu & Willump's start side and garden your second buff's entrance — invaders meet plants before they meet you. Nunu & Willump clears fast with Consume and never drops below half health, so his early map presence is constant.
Ranked by the race windows in Zyra's plans — the jungle race carries no win-rate sample.
The full Zyra vs Nunu & Willump report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Zyra's race plan controls 7 of the 7 windows — Zyra holds the tempo advantage in this jungle matchup.
Not exactly — Zyra's race plan controls 7 of the 7 windows, so Nunu & Willump is playing catch-up and has to lean on the map.
Playing the other side? Nunu & Willump vs Zyra guide →
All Zyra jungle matchups →
More Zyra jungle matchups: vs Naafiri · vs Nidalee · vs Nocturne · vs Olaf · vs Qiyana · vs Rammus