How to win the jungle race as Talon against Udyr · Matchup data reviewed on patch 26.15
Read from Talon's seat: the race windows this plan plays for against Udyr.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Udyr | Udyr out-classes you at the first buff — Blazing Stampede's stun plus Wingborne Storm shred wins any straight fight, and Blazing Stampede's stun-lock into awakened stance damage runs you down in a straight line. Skip the level-1 crossing, full-clear away from them, and trade map pressure instead of health. |
| Level 2 Skirmish | Danger — Avoid Udyr | Do not be seen on the second camp: Blazing Stampede's stun-lock into awakened stance damage runs you down in a straight line. On top of that, Blazing Stampede's stun plus Wingborne Storm shred wins any straight fight, so they get there first. Pre-position toward your tier-two side and dodge the first stun engage. Refuse the level-2 skirmish and farm the opposite quadrant until your spike lands. |
| Level 3 Route | Danger — Avoid Udyr | Hard no-contest for Talon at level 3: four stance points are online and their awakened trades hit their hardest window, and Blazing Stampede's stun-lock into awakened stance damage runs you down in a straight line. Pre-position toward your tier-two side and dodge the first stun engage. Path opposite, ward your entrances, and let the clock carry you to your own spike. |
| Levels 4-5 Macro | Danger — Avoid Udyr | This is a no-contest window: he farms 4-5 at speed and takes any fight near a wall, since Blazing Stampede needs only a straight line, and you have nothing that answers it. Full-clear the far side and let the objective timers carry you. |
| Level 6 Breakpoint | Respect Udyr's R | Udyr wins the breakpoint outright — awakened stance rotations on four points hit harder than most actual ultimates, and awakened Blazing Stampede chains stuns faster than your cooldowns recover. Break the chase with walls — his power is point-blank and he cannot force the fight, then trade objectives cross-map until your items land. |
| First Item Spike | Profane Hydra Spike | Profane Hydra is Talon's core first item: the active cleave clears a camp in one pass and its lethality stacks with Rake (W) and Noxian Diplomacy (Q) burst. Shadow Assault (R) invisibility still sets up the pick — re-emerge with Q and the Hydra active as the blades converge and an isolated target dies before Udyr's shield (W) or stun (E) can save them. The active also fixes your slow full clear, so you can match his camp tempo instead of sitting a camp behind. Udyr's first item is where the awakened stance rotations stop being a heavy trade and start being a kill. |
| 2+ Items Scaling | Respect Udyr Late — End Early | The full-build comparison goes to Udyr: he is an awakened-stance brawler with sustain, damage and a stun on a short timer. Play for picks and objectives, and end before the fight has to be fair. |
Start your clear at the Raptors or Red Buff camp utilizing your area-of-effect Rake to maximize early clear speed. Udyr clears extremely fast with stance swaps and shields himself through it, so he is rarely below full health.
Ranked by the race windows in Talon's plans — the jungle race carries no win-rate sample.
The full Talon vs Udyr report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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Udyr pressures 6 of the 7 windows in this race — survive the early game and scale into your windows.
Not exactly — Udyr pressures 6 of the 7 windows, so Talon is playing catch-up and has to lean on the map.
Playing the other side? Udyr vs Talon guide →
All Talon jungle matchups →
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