How to win the jungle race as Master Yi against Graves · Matchup data reviewed on patch 26.15
Read from Master Yi's seat: the race windows this plan plays for against Graves.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Graves | Hard no-contest for Master Yi at level 1: End of the Line plus knockback autos shred melees holding a buff pit, and True Grit armor plus point-blank double-shot autos win any close-range brawl. Fight him in the open where his pellets spread, never inside a tight buff pit. Path opposite, ward your entrances, and let the clock carry you to your own spike. |
| Level 2 Skirmish | Danger — Avoid Graves | True Grit armor plus point-blank double-shot autos win any close-range brawl. Quickdraw (E) True Grit armor stacking lets them out-trade in tight jungle lanes on top of that, so level 2 is a straight stat check Master Yi loses — fight him in the open where his pellets spread, never inside a tight buff pit, and give the river vision-line respect. |
| Level 3 Route | Danger — Avoid Graves | Graves out-classes you at the opening scuttle — Smoke Screen's blind caps a kit that wins almost every close-quarters exchange, and True Grit armor plus point-blank double-shot autos win any close-range brawl. Give up the level-3 river fight, full-clear away from them, and trade map pressure instead of health. |
| Levels 4-5 Macro | Respect Graves — Path Opposite | Levels 4-5 still belong to Graves in a straight fight — farm the opposite side, answer their ganks cross-map, and wait for your spike. |
| Level 6 Breakpoint | Highlander Favoured | Highlander's slow immunity plus Alpha resets snowball any post-6 cleanup, while Collateral Damage adds a dash-reset execute to their close-range shred. You win the breakpoint against Graves, not the whole game — cash it on the first objective after both sides hit six. |
| First Item Spike | Kraken Slayer Spike | Completing your core item triggers a massive physical damage, attack speed, and on-hit multiplier that completely overpowers traditional brawlers or isolated targets. Graves' first item is a large step in raw damage — the double-shot at point blank starts removing squishies outright. |
| 2+ Items Scaling | Master Yi Favoured — Wins Late | Graves falls off relative to you — from two items on you win the raw stat check, even though he shreds anything in a corridor and holds a side lane against most of the map. Drag the game long and force the 1v1s. |
Start your clear at the Red Buff camp to maximize early health sustain and red buff true damage. Graves has one of the fastest clears in the game — End of the Line through two camps at once means he is level three early.
Ranked by the race windows in Master Yi's plans — the jungle race carries no win-rate sample.
The full Master Yi vs Graves report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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No clear favourite — Master Yi holds 3 windows, Graves 4, the rest are even.
Yes — Master Yi vs Graves plays as a skill matchup: the jungle race swings window to window, and the better first clear usually sets the tone.
Playing the other side? Graves vs Master Yi guide →
All Master Yi jungle matchups →
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