How to win the jungle race as Lillia against Graves · Matchup data reviewed on patch 26.15
Read from Lillia's seat: the race windows this plan plays for against Graves.
| Stage | Read | Why |
|---|---|---|
| Level 1 Clear | Danger — Avoid Graves | True Grit armor plus point-blank double-shot autos win any close-range brawl. End of the Line plus knockback autos shred melees holding a buff pit on top of that, so level 1 is a straight stat check Lillia loses — fight him in the open where his pellets spread, never inside a tight buff pit, and give the river vision-line respect. |
| Level 2 Skirmish | Danger — Avoid Graves | Graves out-classes you on the second camp — Quickdraw (E) True Grit armor stacking lets them out-trade in tight jungle lanes, and True Grit armor plus point-blank double-shot autos win any close-range brawl. Refuse the level-2 skirmish, full-clear away from them, and trade map pressure instead of health. |
| Level 3 Route | Danger — Avoid Graves | Do not be seen at the opening scuttle: True Grit armor plus point-blank double-shot autos win any close-range brawl. On top of that, Smoke Screen's blind caps a kit that wins almost every close-quarters exchange, so they get there first. Fight him in the open where his pellets spread, never inside a tight buff pit. Give up the level-3 river fight and farm the opposite quadrant until your spike lands. |
| Levels 4-5 Macro | Respect Graves — Path Opposite | Do not trade windows with Graves here: he uses 4-5 to take your camps, because True Grit stacking makes him the better invader. Path opposite, keep your entrances warded, and answer the map, not the champion. |
| Level 6 Breakpoint | Even Ult Window | Collateral Damage adds a dash-reset execute to their close-range shred, and Lilting Lullaby answers it almost exactly. Decide this one on setup — vision, numbers and cooldowns — not on the ultimate comparison. |
| First Item Spike | Liandry's Spike | Liandry's turns your dust and burn into real damage, and your kite-duel into a genuine threat even against bruisers. Your clear becomes self-sustaining health-wise and absurd tempo-wise. Force Graves to contest you at camps where your orbit has room, and melt them when they try. Graves' first item is a large step in raw damage — the double-shot at point blank starts removing squishies outright. |
| 2+ Items Scaling | Lillia Favoured at Full Build | You are the better full-build side, narrowly. He shreds anything in a corridor and holds a side lane against most of the map, so take the duel with cooldowns up and never mid-rotation. |
Start the buff that lets you chain into raptors early — your AoE Q wants the chaos camps. Graves's start side matters little; your clear wins the race regardless, so path for your own efficiency. Graves has one of the fastest clears in the game — End of the Line through two camps at once means he is level three early.
Ranked by the race windows in Lillia's plans — the jungle race carries no win-rate sample.
The full Lillia vs Graves report continues with scuttle & dragon rules, invade windows and safety boundaries, the top-side objective fight, macro rotations and the win condition — plus the live enemy-jungle tracker that shows their start, clear and gank timers in game.
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No clear favourite — Lillia holds 2 windows, Graves 4, the rest are even.
Yes — Lillia vs Graves plays as a skill matchup: the jungle race swings window to window, and the better first clear usually sets the tone.
Playing the other side? Graves vs Lillia guide →
All Lillia jungle matchups →
More Lillia jungle matchups: vs Evelynn · vs Fiddlesticks · vs Gragas · vs Hecarim · vs Ivern · vs Jarvan IV